I haven't played battlefleet Mars...
But I think this game can be notated-- sot so easy as chess much much easier than typical wargames.
If I can squeeze it in, I'd like to finish a solitaire game of Final Frontier I'm playing and notate it. That way you can see how a complete game plays out.
So far, the person that owns Mars tends to win... so I'm looking at what happens if there's a fight over it early on.
Player A might occupy Mars with a Planetary Defense. Player B might call A's bluff and send a mine/colony over anyway. If A attacks... everyone can use space combat with no penalties and B's interest will increase by two instead of one. (If A doesn't attack, then B can colonize Mars.... Or maybe A won't attack until B tries to send military forces to Mars?)
To colonize the outer planets... B will have to escort his mines and colonies with frigates and destroyers... or else A can take them out for free with space units if A has already tried to shoot B out of Mars's sky. A is behind in NI... but can make it up by building up his Mars colony.... If A doesn't expand to other locations, then an uprising or rebellion on Mars could really hurt him because all his eggs are in one basket.
B has to expand his economic base... but if he tries, he may not be able to catch up with A. But if A paid for a multi-turn head start, B may have more GNP to start with.
So... if A defends Mars well enough... B may choose to expand economically because it's no use to fight. But B should keep a reserve of funds and wait for any good chance to strike at Mars from a Random event or something. He can buy fleet escorts for his outer system colonization... and can then later use them to blockade Mars later on.
Agh!
So these are the sorts of things I'm looking at in my solitare game(s). I want to try it a few different ways so I can see if certain strategies really work or not. If I can finish a game or two and notate them, I'll post them!
There's just enough randomness to keep the game from having One True Strategy, I think-- yet it is still fairly chess like. It is definitely a game... but there's a strikingly large amount of simulation/modeling built into it.
Oh... and there's an optional rule that forces you to pay maintenance for ships or suffer a chance for damage! As if long term planning wasn't complicated enough!