mike wightman
SOC-14 10K
Nuclear missiles should be able to destroy a ship - a contact detonated nuke or better yet a nuke that explodes inside the target ship is going to have a lot more energy than a meson gun or particle accelerator spinal.
Computers are cheap for capital ships. If we need it, we will have spares.Note that one critical hit is "computer destroyed." This is why we use the computer difference as a DM: the computer can be damaged or destroyed. If the Kokirrak's computer is destroyed, it's in serious trouble.
Well that would make sense. Probably should be the same for Nuclear Dampers and particle accelerators since the dampening field alters nuclear forces.There is something in AotI about having to lower your meson screen to fire a meson gun...
Well that would make sense. Probably should be the same for Nuclear Dampers and particle accelerators since the dampening field alters nuclear forces.
And Marc has reaffirmed it for BCS combat as a weak point for meson spines. The first guy to fire his T Meson hands an advantage to the other guy to fire his T Meson. And so ships like the Lightning-class cruisers can keep their meson screens up all the time, and fire their PA spine.There is something in AotI about having to lower your meson screen to fire a meson gun...
And Marc had reaffirmed that in T5, but may have changed his mind...Also the nuclear damper is not a 'bubble'. You have to focus two projectors - at least according to LBB:4 and Striker. A ship mounted damper is likely to consist of multiple projector pairs, separated by as much ship length as you can manage.
The Nuclear Damper requires two separate Mounts installed at different locations on the ship. T5 (2008 edition), p339
A single operating Nuclear Damper an invisible spherical field with a standard radius equal to Range S=0.
...
The standard Nuclear Damper device is one ton (four 1.5 meter cubes) and de- signed to be installed in a Mount with a volume of one ton.
- T5 (2013 edition) p396
Option Directed. Two separate Dampers can produce a remote effect on a specific target within range. A computer-, sensor-, or operator-controlled pair of nuclear dampers can focus their effect on specific targets. T5.10 (2018 edition) p386.
That said, as a game mechanic it seems to operate as one. The damper affects all incoming nuclear missiles, rather than being used in batteries like lasers. Whereas during gameplay you can saturate defensive laser fire, you can not, apparently, saturate the nuclear damper.Also the nuclear damper is not a 'bubble'.
Right, and with T5, the damper is further nuanced. Because some of the screens appear to share underlying "theory", the nuclear damper is a proper screen, which means one node indeed projects a bubble.That said, as a game mechanic it seems to operate as one. The damper affects all incoming nuclear missiles, rather than being used in batteries like lasers. Whereas during gameplay you can saturate defensive laser fire, you can not, apparently, saturate the nuclear damper.
But this is a silly idea.The nuance comes in when your ship is designed to screen other ships from incoming attacks.
That's a design choice.But this is a silly idea.
Sorry, it's a silly idea.
The idea of any ship "covering" for another is pretty absurd, unless the ships are literally right on top of each other. But then, that starts to get silly too.
Let's just take the two fleets, put all of the ships within, say, 10's of kilometers from each other, and then have them conduct combat with ranges in the 10's of thousand of kilometers.
Mind, this is perceptively exactly what HG does, and it's another reason HG is the pinnacle of open space combat systems because it just handwaves away all the nonsense about maneuver. Why bother? Why bother indeed. Why split your forces, make them weaker. Who would do that?
If that's the doctrine, then that's the doctrine. If that's what works, then there ya go. In most traveler boardgame ship combat, it actually DOES work that way. Concentrate the fleet, wire them all to the Big Button that says "FIRE", and fly it as a single unit, taking out chunks of the enemy "single unit".
Just not interesting gameplay.