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[HG] Two new Merchant designs

Golan2072

SOC-14 1K
Admin Award
Marquis
Deckplans hopefully coming soon.

Ship: Medea
Class: Hecate
Type: Light Merchant
Architect: Martian Mechanics
Tech Level: 11

USP
AL-31222R1-000000-00000-0 MCr150.9 300 Tons
Bat Bear Crew: 5
Bat TL: 11

Cargo: 107 Passengers: 5 Low: 20 Fuel: 66 EP: 6 Agility: 2
Craft: 1x 4T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1.5 Cost in Quantity: MCr120.9


Detailed Description
(High Guard Design)

HULL
300 tons standard, 4,200 cubic meters, Needle/Wedge Configuration

CREW
Pilot, Navigator, 2 Engineers, Medic

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 6 EP, Agility 2

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
3 Hardpoints

ARMAMENT
3 Empty Hardpoints and 3 tons reserved for Fire Control

DEFENCES
None

CRAFT
1x 4-ton Air/Raft (Cost of MCr0.6)

FUEL
66 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
10 Staterooms, 20 Low Berths, 5 Middle Passengers, 20 Low Passengers, 107 Tons Cargo

COST
MCr151.8 Singly (incl. Architects fees of MCr1.5), MCr120.3 in Quantity, plus MCr0.6 of Carried Craft

CONSTRUCTION TIME
71 Weeks Singly, 57 Weeks in Quantity

---

Ship: Hercules
Class: Hercules
Type: Frontier Liner
Architect: Solar Triumvirate
Tech Level: 9
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
RP-6611111-000000-00000-0 MCr195.7 600 Tons
Bat Bear Crew: 6
Bat TL: 9</pre>[/QUOTE]Cargo: 288 Passengers: 8 Low: 64 Fuel: 126 EP: 6 Agility: 1
Craft: 1x 20T Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1.9 Cost in Quantity: MCr157.6


Detailed Description
(High Guard Design)

HULL
600 tons standard, 8,400 cubic meters, Flattened Sphere Configuration

CREW
Pilot, Navigator, 2 Engineers, Steward, Medic

ENGINEERING
Jump-1, 1G Manuever, Power plant-1, 6 EP, Agility 1

AVIONICS
Bridge, Model/1 Computer

HARDPOINTS
6 Hardpoints

ARMAMENT
6 Empty Hardpoints and 6 tons reserved for Fire Control

DEFENCES
None

CRAFT
1x 20-ton Launch (Cost of MCr5.4; operated by Navigator)

FUEL
126 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
14 Staterooms, 64 Low Berths, 8 High Passengers, 64 Low Passengers, 288 Tons Cargo

COST
MCr192.2 Singly (incl. Architects fees of MCr1.9), MCr152.2 in Quantity, plus MCr5.4 of Carried Craft

CONSTRUCTION TIME
99 Weeks Singly, 79 Weeks in Quantity

COMMENTS
The Hercules-class Frontier Liner is a design supplied by the government [SolConfed in the OTU or the Solar Triumvirate IMTU] to low-tech (TL9-10) frontier worlds in order to allow local construction of shipping vessels; while this ship might take two weeks to get to a distant destination (using a "calibration point"), it has the advantage of being maintainable on a very large range of worlds - any world with TL9+ and Starport C+ could do light perform moderate repairs on this ship and any world with TL9+ and Starport B+ could do an overhaul on it. Beyond the obvious economical advantages of such diversified maintainance capabilities, the Hercules-class design specs are used to stimulate the growth of short-range trade in the less developed regions of space.
 
Selena Shipyards, Inc, is going to have to sue you for ripping off our Valkyrie-class design! (AKA the Type-H Freighter.)
 
Yeah. Right.

The available variation in such a hull is *very* small given the parameters. There is a reason I've never considered stats like the above (or in profusion across the Net) to be sufficient to define a ship design (or a Battletech Mech design, or a similar example from any number of other design systems), and Jame just tripped over it himself.

Stats alone are NOT distinct or defensible. Put up good color text, art, or deckplans, and THEN you have a distinct and defensible class of ship. Until then, you're just dinking around with a spreadsheet.
 
Originally posted by Jame:
Selena Shipyards, Inc, is going to have to sue you for ripping off our Valkyrie-class design! (AKA the Type-H Freighter.)
I'm really sorry to hurt your feelings :(

Stats deleted.

Anyway I've thought up that design before reading your Type-H thread; and my deckplans will be quite unlike the Valkyrie in shape delta-wedge glider rather than winged cylinder). And besides, your type-H is a LBB2 design, mine is a HG one - feel free to use my HG design for your Valkyrie.
 
Repost, and don't worry about it. "Class" is defined by more than stats. If Jame were serious, he wouldn't have posted "in character".

Now if you'd called yours "Valkyrie" as well, and pointed us at the same inspiration Jame used...


...his complaint would still be nonsense. Take it in character, since you are the master of your shipyard (and he of his), and challenge him to a "first to market" race...
 
2-4601,

Please repost the stats. I'm sure Jame was kidding.

As Gypsy correctly points out, there are dozens of 300dT designs floating about. I posted one the the TML back in the summer of 2001 and that was a HG2 design my group used in the mid-1980s.

No one has 'dibs' on the idea, 'published' or not.


Have fun,
Bill
 
Deckplan

Hecate.gif


A1. Bridge; ceiling iris valve leads to the upper dorsal turret.
A2.-A3. Avionics and Communications.
A4. Corridor; floor hatch leads to B10.
A5. Captain's quarters and office.
A6.-A9. Crew Staterooms.
A10. Ship's Locker.
---
B1.-B2. Fuel Tanks.
B3.-B4. Landing Gear.
B5.-B6. Life Support.
B7.-B8. Engineering Section and Fuel Refinery.
B9. Primary Airlock.
B10. Cargo Bay; ceiling hatch leads to A4; ceiling iris valves lead to the two lower dorsal turrets; the Air/Raft is stored here.
B11. Medlab.
B12.-B16. Passenger Staterooms.
B17. Lounge.
B18.-B19. Low Berths.
B20. Landing Gear.
B21. Fuel Tank and Fuel Scoop.
 
Originally posted by Employee 2-4601:
I'm really sorry to hurt your feelings
Stats deleted.
Put 'em back up PUT 'EM BACK UP!

Anyway I've thought up that design before reading your Type-H thread; and my deckplans will be quite unlike the Valkyrie in shape delta-wedge glider rather than winged cylinder). And besides, your type-H is a LBB2 design, mine is a HG one - feel free to use my HG design for your Valkyrie.
This is why you should.
 
Remember that the Hercules was intentionally meant to be low-tech for ease of manufacture and maintainance; however, here's a TL-F 600-dton merchant for your use.

Ship: Atlas
Class: Atlas
Type: Merchant
Architect: TriOptimum Employee #2-4601
Tech Level: 15
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
M2-66222R1-000000-00000-0 MCr214.4 600 Tons
Bat Bear Crew: 7
Bat TL: 15</pre>[/QUOTE]Cargo: 224 Passengers: 16 Low: 64 Fuel: 132 EP: 12 Agility: 2
Craft: 1x 30T Sparrow-class pinnace
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr2.1 Cost in Quantity: MCr173.2


Detailed Description

HULL
600 tons standard, 8,400 cubic meters, Flattened Sphere Configuration

CREW
Pilot, Navigator, 2 Engineers, 2 Stewards, Medic

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 12 EP, Agility 2

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
6 Hardpoints

ARMAMENT
6 None Empty Turret

DEFENCES
None

CRAFT
1x 30-ton Sparrow-class pinnace (Cost of MCr 8.6)

FUEL
132 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
23 Staterooms, 64 Low Berths, 16 High Passengers, 64 Low Passengers, 224 Tons Cargo

COST
MCr207.8 Singly (incl. Architects fees of MCr2.1), MCr164.6 in Quantity, plus MCr8.6 of Carried Craft

CONSTRUCTION TIME
99 Weeks Singly, 79 Weeks in Quantity

---

And here's the Pinnace:

Ship: Sparrow
Class: Sparrow
Type: Pinnace
Architect: TriOptimum Employee #2-4601
Tech Level: 15
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
PP-0203311-030000-00002-0 MCr10.7 30 Tons
Bat Bear 1 1 Crew: 1
Bat 1 1 TL: 15</pre>[/QUOTE]Cargo: 17.6 Fuel: 1.000 EP: 0.9 Agility: 3
Fuel Treatment: Fuel Scoops

Architects Fee: MCr0.1 Cost in Quantity: MCr8.6


Detailed Description

HULL
30 tons standard, 420 cubic meters, Cone Configuration

CREW
Pilot

ENGINEERING
3G Manuever, Power plant-3, 0.9 EP, Agility 3

AVIONICS
Bridge, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Missile Rack (Factor-2).

DEFENCES
1 Single Sandcaster Turret organised into 1 Battery (Factor-3)

FUEL
0.9 Tons Fuel (28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Acceleration Couches, 17.6 Tons Cargo

COST
MCr10.7 Singly (incl. Architects fees of MCr0.1), MCr8.6 in Quantity

CONSTRUCTION TIME
16 Weeks Singly, 13 Weeks in Quantity
 
Regarding Hercules
i like the idea of a large subsidized jump-1 freighter-type ship
getting it to pay can be problematic tho.

here are a few thoughts i had while i was reading.
regarding low berths:
these are extremely profitable as far as they go. however, the greatest number of low passengers available in LBB2 would be 39 (6d+3) and normal occupancy would be much lower. average low passages between two population A worlds would be 24. Some other source of low passages would be necessary to make this number of berths cost effective.
regarding other passengers:
looks like enough to keep a sponsoring planetary govt happy.
regarding ship's vehicle:
pirates love these. being streamlined, i'd expect this ship might never really need to use a ship's vehicle.
regarding hardpoints:
most subs only install hardpoints for 50% of available tonnage. is it likely there will ever be 6 gunners in the crew?
regarding extra fuel tankage:
this is only good commercially if the primary trip(s) the ship makes is two parsecs. perhaps better to let individual ships of this class that need this capability add demountable tanks.
Regarding cargo capacity:
LBB2 offers a maximum of 207 tons of cargo at a population A world. Some other source of cargo would be needed to fill the hold to a reasonable level.
Regarding overall design:
What if the ships displacement were lower?
 
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