Macus74Bishop
SOC-7
Has anyone seen, encountered or worked on HASS? I have read the definitions in the T5 rules, but I was looking for more detail. If there is none I am interested in writing something up for all of us detail freaks.
Can't say as I have details, but I have found them useful for creating societies for my ATU. So, I for one wouldn't mind seeing a more detailed write up. I mean I think I am using them correctly, but I am unsure.
Like the baseline, for me I figured 7 is the Imperial norm but I don't know if that is correct.
So color me interested!
There have been at least two lengthy threads on HASS in this forum. You should be able to crib some good material from those for your article.
Carl, do you have the links for these discussions? I haven't found them yet. As I don't have T5 I'm interested in learning what HASS is.
T5.09, p.411
The Cultural Extension (Cx) is a broad insight into the expected social norms and behaviors of the citizens of the world.
H - Homogeneity (Pop + Flux)
A - Acceptance (Pop + Ix)
S - Strangeness (Flux + 5)
S - Symbols (Flux + TL)
For all values, less than 1 = 1
Flux = 1D - 1D
Ix = Importance Extension (Range -3 to +5)
Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.
Acceptance is the degree of xenophobia (or xenophilia) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.
Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.
Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations)
I would be interested in your take on the subject. The T5 writeup is so vague as to be useless. If you are interested I can send you my document for further ideas.
HASS is an abbreviation for the values in the Cultural Extension (Cx) of a world in T5's UWP.
Symbols
-5 everyday items
-4 statues
-3 idols
-2 talismans
-1 totems
+0 glyphs
+1 symbolized belief systems
+2 group affiliation
+3 conditions (warmth, sickness)
+4 ideas (energy, freedom, luck)
+5 qualities (beauty, truth)
Wayne, thank you for this post. What determines the Ix factor range of -3 to 5?
The Importance Extension {Ix}
The Importance Extension {Ix} ranks worlds within a region. It can generally range from +5 to -3. A world with +4 or +5 is Important; a world with 0 or less is Unimportant.
Trade Routes. Trade Routes within a sector connect Important Worlds by various Jump lengths (typically Jump-4 or less). If such a route is not possible, intermediate connections with less Important worlds are possible.
Calculating World {Ix}:
Starport Type A or B: +1
Starport D or worse: - 1
Tech Level G or more: +1
Tech Level A or more: +1
Tech Level 8 or less: - 1
Per Ag Hi In Ri: +1
If Pop 6 or less: - 1
If Naval AND Scout Base: +1
If Way Station: +1
Flux + TL - it's going to be a bigger range than this.