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Gzirr!k'l Sector on TravellerMap

ovka

SOC-12
I see 7 worlds with B+ hydrographics in Gzirr!k'l Sector:

2001 Roongrree C78B8RK-B
3004 X'irrl!!rr A85C6RK-A
1917 R!'lkamun B98D5QK-C
0221 Gn'rrleekik C99D3QK-5
0523 !taarra A88BARK-D
0922 Meextingka A98B8RK-2
1921 K'greellu C99E1PK-5

Cheers,

Baron Ovka
 
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Yeah, several sectors have that. (Search: uwp:???B???-?)

I started fixing a few (clamping to A) then got distracted by stellar data and made a tool to help with that.

I'll do a pass.
 
Maybe the hydrographics and atmosphere codes got swapped around? Some of Mark Humphreys' sectors also have typos where government and law level codes got swapped around, so I suspect something similar in this case.
 
Maybe the hydrographics and atmosphere codes got swapped around? Some of Mark Humphreys' sectors also have typos where government and law level codes got swapped around, so I suspect something similar in this case.

I thought of that, but there are several atmosphere codes > A as well. I suppose it's possible that those specific worlds got switched ...

My favorite from the above is the one ending with BARK. Too bad it isn't close to Vargr space. ;)

Cheers,

Baron Ovka
 
There was a brief period when Hydrographic codes higher than A were available in, IIRC, a T5 draft. They were meant to represent rocky core water balls and coreless water balls, aka Panthallasic worlds. The idea did not survive the draft period.
 
It was me

There was a brief period when Hydrographic codes higher than A were available in, IIRC, a T5 draft. They were meant to represent rocky core water balls and coreless water balls, aka Panthallasic worlds. The idea did not survive the draft period.

When I generated some my earlier sectors (esp. this one), I got some of the UWPs with swapped digits, so it is all my doing, rather than using draft T5. :( It looks like they have been corrected by inexorabletash already.
 
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Replace with place holders ?

All of the stuff I generated was random (other than the location of two systems mentioned in GURPS / CT K'kree aliens. So should they be replaced by place holders, like the newer K'kree sectors being worked on -- and indeed the same for the Hiver sectors that I generated ?
 
All of the stuff I generated was random (other than the location of two systems mentioned in GURPS / CT K'kree aliens. So should they be replaced by place holders, like the newer K'kree sectors being worked on -- and indeed the same for the Hiver sectors that I generated ?

Not necessarily, as long as the data errors are fixed and worlds are manually checked in order to make sure everything makes sense. Jim Kundert's K'kree sectors only have placeholder worlds because they are still works-in-progress - they are not meant to permanently be that way.
 
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Indeed. Nothing wrong with random at this stage, as long as it is the correctly applied random. The K'kree actually pay attention to the physical characteristics of a world when generating the population, which makes their UWP process different. You actually used that process, so barring corrections there is no need to regress to partial placeholders.
 
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