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GURPS TRAVELLER: TL 10 Warship(s)

Hal

SOC-14 1K
Hello Folks,
I'm starting to work on making some TL 10 warship designs for my Lunion Subsector Navy. I'm using an option in Thomas Bont's software that specifies that the ship has three shifts (thus increasing the number of crewmen aboard the ship for operations). The idea here is to exchange ship ideas and for me to steal them from you
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for my own campaign use. What follows is what I call the Nettle Class Destroyer Escort. It is designed to be a pain ;)


1,000-ton Destroyer Escort-class , Nettles (TL10)

The Nettle Destroyer Escorts are assigned hull numbers rather than given actual names. The Nettle's design specs came into existence as a result of the Admiralty's demand that Colonial Ships be capable of keeping up with its Jump 4 pace of operations. While the Nettle is of recent design at the Lunion Shipyards, many of the sailors aboard ships of her class classify the Nettle as being "obsolete" and an unthinking adherence to Imperial naval demands. There is a strong resentment amongst crewmembers who believe that a Destroyer Escort's primary purpose is to provide roving sensor platforms as well as seek out enemy forces in normal space. While faster than a merchant ship, the Nettle class ship needs a serious upgrade in her capabilities. There is talk amongst the sub-sector commanders of refitting the Nettle class with both vectored and non-vectored engines. This would bring the ship's pursuit speed up from 2 G's to something closer to 2.4 G's. Her Lateral thrust ability would however drop from 2 G's to 1.0 G. Some of the commanders of such ships believe that this is an acceptable performance hit while still maintaining the ship's ability to pursue hostiles. Note: This version of the Nettle Class Destroyer Escort is fitted with Heavy Laser cannons. Ship commanders are permitted to swap out from Heavy Laser Cannons to the more "standardized" laser weaponry found throughout the Imperium. The advantage to using the lesser powered laser weapons is that they are easier to maintain and if one (of three) in a turret is down due to mechanical failure, the entire turret is not rendered inoperative.

Crew: 57 Total. Command: Commanding Officer, First Officer, Computer Officer, Chief Navigator, 2nd Navigator, Communications Officer, 3 Command Ratings. Chief Engineer, 2nd Engineer, 2 Jump Mechanics, 2 Manuever Mechanics. Chief Medical Officer, medic. Chief Gunner, 9 Turret Gunners, 4 Nuclear Dampner Operators. Flight Officer, 2 Flight Crew. 7 Maintenance crew, 22 Marines

Hull: 1,000-ton VGSL, Heavy Frame, Standard Materials, Laminate (Advanced) Armored Wedge configuration Hull (DR 500, Thermal Super-conducting Armor, Psi-Shielded), Heavy Compartmentalization, Basic Stealth (-6, AMod 4), Basic Emission Cloaking (-6, PMod 4 [-3, PMod 7 in space]), Basic IR Cloaking (-6, PMod 4).

Control Areas: Basic Bridge/10 (Complexity 7), Basic Bridge/10 (Complexity 7), AESA/10 Hv, EW/10 (Hardened, Complexity 8).

Basic Bridge/10
Communicator Range (mi)
Radio - 50,000,000 miles
Maser - 0 miles (not present)
Laser - 100,000,000 miles
Meson - 0 miles (not present)

Sensors Range/Rating (mi)
Passive - 20,000/37
Active - 700,000/46
Radscanner - 2,000/31

EW Range(/Rating) (mi)
Area Jammer 2,250/7
Radio Direction Finder 50,000,000
Radio Jammer 50,000


Engineering: 2 Engineering/10, 50 Jump Drive/10, 80 Maneuver Drive/10 Late (2.01 / 2.12 Gs, 5,200 stons thrust), 400 Jump Fuel Tank/7, 3 Fuel Processor/10 (16.7 hours to refine ), 4 Utility/10.

Accommodations: 7 Bunk Room/10, Luxury Double-size Stateroom, 7 Stateroom/10, Marine Barracks (Stateroom, 5xBunkroom, Gym, Armory, Cap Launcher, 2xCap Rack, Morgue, Shooting Range, Military Holoventure), 2 Sickbay/10 (4 Patients), 9 Low Berth/ 9 (36 Cryoberths), 2 Brig (4 Users), 2 Complete Workshop/ 7 (6 Users), 3 Gymnasium/ 7 (12 Users), Hall/Bar/Conference Room/ 7 (50 Users), 2 Ships Galley/ 7, 2 Brig/Armory/Safe/10 (50 Users), Minifac/10.

Misc: Boarding Clamp/10.


Armaments: Nuclear Damper/10 (10 mi), 6 Turret/10 Batteries of 1 each (DR 250, Hvy Laser/10 810 Mj ), 4 Turret/10 Batteries of 1 each (DR 250, 3xSand Caster Full Load [x200], 3xSand Caster/08 [200]).

Weapon Name: Hvy Laser/10 810 Mj
Qty: 6
Type:Imp
Acc: 33
SS: 30
Dmg: 5dx90(2)
RoF: 1/60 (+7)
1/2 Rng: 31000/3
Max: 93000/9

Weapon Name Sand Caster/08
Qty [200] 12 (+0)



Stores: 40 Spacedock/ 7 (20-ton Gig), 24 Hold (20xUnspecified Cargo, 4xPreserved Provision/ 7, -2 dtons free for cargo).

Statistics: DMass 2,054.59 stons, EMass 2,454.59 stons, LMass 2,588.59 stons, Base Cost MCr441.77, Load Cost MCr7.88, Total Cost MCr449.65, HP 117,107, Damage Threshold 5,855, Size Mod +10, HT 12, 100.9 Man-Hours/day Maintenance.

Space Performance: Jump-4 (4), sAcc 2.03/2.01/2.12/2.53 Gs.

Air Performance: aSpeed 2,880 mph, Skimming aSpeed 8,941 mph, aLift 5,200 stons.

Sample Times : Orbit 0.11 Hrs, Escape Velocity 0.16 Hrs, 100D 4.50 Hrs, Earth-Mars 77.35 Hrs.

Options
All times are Earth Std, Full Load.
100D and Earth-Mars assume mid-point turnover.
Using VE2 Crew Corrections
Crew arranged into 3 shifts
Crew arranged around Imperial Navy guidelines


Printed with GMV Version 2.32.01 on 1/29/2004 12:51:59 PM
Copyright © 2004 by Hal
 
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