• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

GunMaker Question?

I spotted a couple of whoopsies with GunMaker, is there a mechanism for bug reporting?

You mean the JavaScript + Perl code on my GunMaker webpage? I want any and all of these. Report them to me. A new T5 thread is fine. PM is fine. Email (robert.eaglestone@gmail.com) is fine.
 
The most important thing I've learnt about GunMaker is not to be bound by the longname produced. If a Gauss Carbine will fill the niche of a Gauss Pistol IYTU call it that.

THIS is exactly what I've learnt as well. I've used that little rule of thumb to generate "archaic" weapons.
 
Thats a good point. I see that the added D under Burden and Stage is undifferentiated as either D1 or D2.

If you look at the H3 Weapons Effects they are secondary and based on the H1 and H2 effects.

I'm not sure these effects would increase in the same way as the "main" effects. The examples I've seen have all added the D to the D1 D2 column and not the D3 column.

But its a good point you make. Why not increase all the effects by the number of dice given.


Anyone have ideas?

@Reban

Something just occurred to me, oversized and titan scale weapons have a blanket x2 and x3 modifier that applies to ALL effects, be they H/D 1, 2 or 3.

Given that, I would be even more inclined to apply the 'D' modifiers of GM05 to all effects without prejudice.

Anyone else care to weigh in?
 
Back
Top