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Gun Combat Cascade

ChalkLine

SOC-11
How about instead of the current Rifleman/Combat Rifleman we use;

Rifleman:
- Carbine
- Hunting Rifle
- Light Assault Gun
- Rifle
- Shotgun

Combat Rifleman:
- Advanced Combat Rifle
- Assault Rifle
- Auto Rifle
- Carbine
- Gauss Rifle
- Hunting Rifle
- Light Assault Gun
- Rifle
- Shotgun
- Sub Machinegun

A user of 'rifleman' can use any 'combat rifleman' weapon on semiautomatic. If a user of 'rifleman' gains 'combat rifleman' of skill level 0 or higher, all 'rifleman' skill levels are converted to 'combat rifleman' levels.
 
I would add Gauss Rifle to the Rifleman cascade, and explain it as the civilian version, and remove Light Assault Gun.

Otherwise it's adopted.
 
Well, the LAG is based on the Barret M82 .50 calibre rifle, which strictly speaking isn't illegal or particularly hard to use. While it may be hard to aquire, I can see rifleman being the skill for it.

I'd definitely see a case for civilianised semiauto versions of the ACR, Gauss Rifle etc. According to the original CT, the 'carbine' is a semiauto Ar-15 or similiar M16 clone. In MTU it is a PDW like the FN Herstal P90 to differentiate it from an assault rifle.
 
Interesting. I just combined them as "rifleman" and don't discriminate. I figure that there's just not enough of a difference between military and civilian rifles for me to get excited about.

Like the difference between a rifle and a carbine in CT -- didn't understand that break either...
 
Good point Dom. I think I was just trying a fix without looking into the actual mechanic to see if the premise was flawed.

I guess my only argument is that I've separated the weapons into semi/automatic and automatic. As a civilian myself, I wouldn't know how to shoot a weapon on full automatic, and in my ignorance I've assumed that it's probably fairly difficult. Seeing how the AK-47 seems to be operated by a large amount of users globally, perhaps I'm assuming it's harder than it is. Any military people out there wanna help me out on this?
 
My experience with autofire is limited (Atchison 12ga... the "Room Broom"...)

Autofire is one of those cases where the skill isn't in the aim, but in controlling the recoil to a useful trajectory, at least with the Atchison. It climbs, and badly... but with it at the correct roll, you can use that to sweep a room...

I've fired an M16 on 3-rd... in Basic. We only got one clip of autofire.

With the M16, it's not bad, just aim low, and let her rip. 2 of 3 should hit a man-side target at 50m. Again, rolling it should allow directional control.

Now, rapid fire (of a Semi-auto) has similar climb issues, and that I've done. With a .32 ACP, it's pretty darned good (1st two hit a bowling pin at 15m).

It's a very different style of fire, though. I think a single autofire skill, effective skill limited to the lower of autofire or the base weapon type, is a reasonable model.
 
Well, the LAG is based on the Barret M82 .50 calibre rifle, which strictly speaking isn't illegal or particularly hard to use. While it may be hard to aquire, I can see rifleman being the skill for it.

I'd definitely see a case for civilianised semiauto versions of the ACR, Gauss Rifle etc. According to the original CT, the 'carbine' is a semiauto Ar-15 or similiar M16 clone. In MTU it is a PDW like the FN Herstal P90 to differentiate it from an assault rifle.

I still think that (a.) Traveller meant to use the LAG as a squad support weapon and that (b.) it is not at all useful as such. However, I suppose I can see it being a specialist weapon, although most civilians would not be allowed them IMTU.
 
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