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Guilded Lilly Unoffical Errata

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SOC-14 1K
The Victrix class ship presented within the Guilded Lilly adventure is broken. So here is a replacement version.

This is based upon a design worked up by Sigg Oddra and myself a while back.

Victrix-Class Sloop
Class: Starship, Victrix Class Sloop – TL12/13 Version
EP Output: 39 (+12 excess)
Tech Level: 12/13
Size: Medium (400dt)
Streamlining: Airframe Streamlining, Wedge
Battery 1(Beam Laser): USP 3, To Hit +3, Damage 3D8 Range: 30,000km
Battery 2(Beam Laser): USP 3, To Hit +3, Damage 3D8 Range: 30,000km
Battery 3(Beam Laser): USP 3, To Hit +3, Damage 3D8 Range: 30,000km
Battery 4(Sandcasters): USP 4, To Hit +4, Damage N/A Range: N/A
Agility: 3 Initiative: +3
AC: 13 (+0 Armor, +3 Agility, -0 Size)
AR: 0
SI: 145
Jump Range: 1x J-4
Acceleration: 4G
Jump Fuel: 160dtons
PP Fuel: 29.25dtons
Duration: 3 weeks
Repulsors: 0 Nuclear Dampers: 0 Meson Screens: 0 Black Globes: 0
Main Computer: Model/4fib Sensor Range: Long (Model/4) Comm. Range: Long (Model/4)
Crew: 11 (Pilot, Navigator, Medic, 4 engineers, 4 gunners)
Staterooms: 0 Small Cabins: 6 Bunks: 0 Couches: 0 Low Berths: 0
Cargo Space: 0.69dtons
Cost: MCr341.60355 new excluding supplies, and subcraft.
Atmospheric Speeds: NoE = 1400kph Cruising = 4200kph Maximum = 5600kph
Other Equipment: Fuel Processor, Fuel Scoops, 1 x Airlocks, 1 x Magazines, 40dtn Internal Multi-mission bay, 2 fixed forward firing TL12 light plasma guns with battery power for 200 shots (ground attack only), 1 heavy turret mounted TL12 light laser cannon with battery power for 200 shots (ground attack only).
TAS Form 3.1 (Condensed) Ship’s Data (Commercial)

An updated version of the basic TL12 Victrix sloop with a relic TL13 J4 Jump drive and power plant. The remainder of the ship is the TL12 version. In order to provide the space for the additional jump drive components and jump fuel, a smaller more efficient TL13 power plant had to be installed, and the crew accommodation reduced still further. Even so, the J4 Victrix can only manage an agility of 3.

Victrix Class Sloop – TL12/13 Version Design Specifications
Installed Components Tons Cost EP Notes
Hull, 400dtns, Wedge +400 48 -
Airframe Surfaces -20 4.8 -
Armor None - - -
Bridge -20 2 -
Computer Model 4 -0.4 24.8 -2
Flight Avionics Model 2 -0.8 (1.8) - +1 Level for airframe hull
Sensors Model 4 -1.2 (2.4) -
Communications Model 4 -0.8 (2) -
Fiber Optic Backup -3.2 24.8 -
Jump Drive J4 -20 80 -16 TL13 Unit
Jump Fuel J4 -160 - -
Maneuver Drive 4G -44 22 -16
Fuel Scoops - 0.4 -
Fuel Plant -6 0.032 -
Power Plant (TL13 Fusion) -39 117 +39 39 Units
Power Plant Fuel -29.25 - - 3 weeks duration
Multi-Mission Bay -40 - -
Hardpoints x 4 - 0.4 -
Triple Turrets x 4 -4 4 -
9 Beam Lasers - 9 -9 3 Batteries F3
3 Sandcasters - 0.75 - 1 Battery F4
Magazine -1 0.1 - For Sandcaster rounds
Ground Attack weapons -9.66 2.02155 - Battery powered TL12 LPG (fixed mount x 2), 1 Turreted TL12 light laser.
Accommodation: 6 Small Cabins -12 1.5 - All personnel but pilot in dual occupancy
Cargo -0.19 - -

Totals MCr341.60355 (Mcr273.28284 with 20% standard design discount)
 
Whilst on the topic of the Lilly are you good folks going to release over at ComStar? What other dead tree goodies does ComStar promise...that was originally supposed to be QLI?
 
Jim

Several areas.

the crew was the original TNE levels rather than the T20 crew levels (lots of extra crew).
The turrets took up too much space
There was only 1 wks worth of pp fuel. The crew would have died in jump space.

Cheers
Richard
 
Kafka

The intent is to let QLI publish the guilded lilly triology. They were submitted to them first so fairs fair. I was hoping with the release of Guilded Lilly, the other parts would follow, but I think Hunter is concentrating on Traveller 2300.

Only if worst comes to worst re QLI (hope not) will we have to think of other publishers.

Cheers

Richard
 
Originally posted by RichardP:
Jim

Several areas.

the crew was the original TNE levels rather than the T20 crew levels (lots of extra crew).
The turrets took up too much space
There was only 1 wks worth of pp fuel. The crew would have died in jump space.

Cheers
Richard
Ah, ok! Broken as from a T20 perspective - that's what I was curious about.

That is interesting though, not to derail the thread too much here, or anything, but the crew levels in TNE are kind of a byproduct of the environment. Do the T20 rules do away with that, or account for it at all?

Not that I have a problem with that, mind you. I have felt that the crew needs in TNE are slightly excessive. A slightly larger engineering crew because of Virus I can definitely buy, but some of these are a LOT.
 
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