There actually are simple methods for doing so (all you need to do is rate jump drives by the square of the actual range; then you add up x^2, y^2, and z^2 to figure out if you can get there) but it's certainly not something I'd particularly want as part of a game.Originally posted by MADDog:
I doubt anyone on this board could do the calculations for determining jump between 2 worlds in a 3D environment without a calculator.