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Chris Thrash
Thank you for the general enlightenment and revelations.
I also went over and read parts of the thread you posted a link to, and learned much more.
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Well now, isn't this a
classic predicament?
On one hand, 100D Jump Limits are based solely on the size of the object.
But then, they're not just governed by that, because gravity can 'œscramble'� things.
And, to top it off, in true Traveller fashion, the information is
all over the place, but mostly not in actual rulebooks (save for GT).
Okee, Dokee.
There are two main thrusts here.
The 'canon'� 100D Jump Limit & Masking system.
The Gravity Jump Limit & Shadowing system.
'Masking'� refers to objects in Real-space being able to block & influence courses in Jump-space.
'�Shadowing'� refers to gravity fields blocking or influencing entrance to and exit from Jump-space, and nothing else.
100D Jump Limit & Masking
- -------
PROS
- Quick to calculate Jump Limit thresholds
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CONS
- 100D Jump Limit: It's based on 'Diameters'� of an object. By itself, the 'Diameter'� of an object cannot tell us anything. Specifying that all objects have a density of 1 (Earth), is not an answer.
- 100D Jump Limit: Huge snap of the ol' suspenders of disbelief.
- Masking: No apparent reason for existing.
- Masking: No need to exist. Jump Drives and Jump Space are a necessary handwave to make our interstellar adventures work. The basic handwave must be accepted. Strenuous effort should be expended in the avoidance of additional unnecessary handwaves. 'If it ain't broke, don't fix it.'� (And yes, I now know Masking has been discussed since way back in 1985.) We must ask ourselves, would everything continue on, working normally, if this weren't here. The answer is: yes! We must then ask ourselves, does this break game mechanics and even the flavor and feel of the game (except GT, which was set-up for it in advance)? The answer is: yes!
- Masking: Solar ecliptics are tilted at their own individual angles, substantially reducing the possible interaction of Object-Blocking, but Solar ecliptic angles aren't generated or stored, and there is no way to successfully take this into account. By not having Masking, we needn't worry about leaving out an important bit of Astronomical Cosmology from our considerations (when we aren't forced too). By having masking, we are unnecessarily forced to ignore a bit of Astronomical reality, reducing the overall strength of the base handwave (Jump Drives). Or, if you pull too hard on the suspenders of disbelief, they do have a tendency to snap, hard, in your face.
- Masking: There are a laundry list of potential problems (courses in Jump-space become known, communication with ships in Jump-space becomes known, etc.). Questions about these potential problems only arise when Masking is put forward. They vanish, never to have existed, if Masking is withdrawn.
Gravity Jump Limit & Shadowing
- -------
PROS
- Produces Jump Limit thresholds based on physical phenomenon known to science (gravity).
- Rings 'True'� and makes 'Sense'�.
- Isn't plagued by the problems of the 100D Jump Limit & Masking system.
-------
CONS
- Isn't Canon: T5 is coming up, and this can be fixed lickety-split.
- Appears, on the face of it, to be slightly more complicated than 100D Jump Limit & Masking. But when you take into account all the issues and problems with 100D Jump Limit & Masking, Gravity Jump Limit & Shadowing suddenly takes on a whole new light.
I will continue to
strongly and
mightily recommend the abandonment of the 100D Jump Limit/Masking based handwave.
The past is the past. It's decisions need not mandate the future. Isn't that what we're doing? Forging ahead?
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On the thread Chris Thrash posted, I back-tracked until I got to
TheDS's statement on page 2. The part where he claims it was a disaster.
I cannot agree with the whole post more wholeheartedly.
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I shall allow myself to enter one more problem with
100D Jump Limit & Masking to the list of suspender-snappers: Black Holes, having 0 Diameter, have
no affect on Jump Drives whatsoever. Not on entrance or exit, and not while on "course" in Jump Space, either. That is, if we can finally decide whether gravity does or doesn't have an affect on things.
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If
100D Jump Limit & Masking was introduced in 1985, and required GT to explain it further, and GT:Far Trader for yet more illumination, and an article over on the JTAS site in 2000 . . . isn't it obvious that the whole idea was just too much for no gain?
We gain by dropping it and we lose by keeping it by every measure I can think of.