Gauss may offer some engineering challenges though. You'd have to be careful your big electromagnetic pulse didn't induce a current into the detonators. I'm not sure this could happen, but I'd be darn careful during development. This might mean your detonators have to be made of non-metallic components.
The 'even push' vs. the 'sharp kick' might make accuracy better at range and if you could squeeze out a bit more range, you might be able to shoot out towards 500m and hit point targets further out than the M-79s 150m.
Where a gauss acceleration could make a difference would be cannister (buckshot) or flechette (long needle penetrator) rounds. These would have some reliance on KE to do damage.
The problem is, if you try pushing out a big buckshot or flechette package at higher velocity, the aggregate impulse to the user is sizeable. The interesting thing about Gauss is you could probably control the kick and the ballistics. Marry it to a computer sight and a tunable launch power and you can perform battery management. If your target is 150m away, you don't need to use 500m worth of juice. The electronic sight handles the magic (lase target, this produces a target point in the sight at current launch power setting, pull trigger or press firing stud). Thus you could get more shots out of a battery, which has some logistical benefits.
You could also then, if loaded with KE rounds, allow and overpowered launch (no fear of barrel explosion) and fire the flechettes or buckshot faster than you'd firea normal grenade to obtain more damage/penetration. This might give a negative accuracy DM (especially at range) due to the higher kick, but might actually make more dangerous rounds.
Note also that the gauss version may be detectable with energy sensors - not something that chemical explosive version suffers from. Conversely, the chemical explosive version might have some muzzle flash or thermal signature that could be trackedand the Gauss might not. So it might alter the sorts of sensors the enemy needs to locate the Grenadier.
Lastly, if you are using Gauss launch, you could either have smaller rounds (same payload, no propellant) or larger payloads (but it requires more launch force). This might mean you could make bigger buckshot loads or bigger HE or WP loads.
The downside of all this is that in the chemical propellant situation, each round is its own power source. For Gauss, you have to have a battery. Logistically, you have to also be able to recharge or change the battery. I'm not sure at what TL battery tech reaches a point where energy supplied this way is better than energy supplied via equivalent TL chemical explosives.... maybe never.