RogerD
SOC-12
I've been playing around with writing yet another system generator, and I just noticed something interesting: In no edition of Traveller I have (Classic LBB2, LBB6, Mega, TNE, T4, T5) do the generation rules specify that if the population of the main world is 0, so are the government and law level. There's an implicit lower end of 0 since there are no codes.
From a universe building perspective, non-zero government and/or law level could indicate there are actually 1-9 people there or that you have a dieback situation vs. just a barren rock. It could also have something to do with another nearby world that claims this world.
Have I had it wrong all these years and this is allowable, or is it simply a common-sense thing that you should always get 000 for the last three of the UWP if the population is 0? The rules for secondary world generation DO call out that population 0 means government=0, law level=0 in each of the systems, though I wasn't looking as closely at that.
I checked the Spinward Marches and found no examples of this, so I'm guessing it is just an omission with common sense expected to be applied.
From a universe building perspective, non-zero government and/or law level could indicate there are actually 1-9 people there or that you have a dieback situation vs. just a barren rock. It could also have something to do with another nearby world that claims this world.
Have I had it wrong all these years and this is allowable, or is it simply a common-sense thing that you should always get 000 for the last three of the UWP if the population is 0? The rules for secondary world generation DO call out that population 0 means government=0, law level=0 in each of the systems, though I wasn't looking as closely at that.
I checked the Spinward Marches and found no examples of this, so I'm guessing it is just an omission with common sense expected to be applied.