BetterThanLife
SOC-14 1K
Just a thread to explore to possibility and profitablity of being a Pirate.
After all anyone that has run a Merchant in Traveller has found a Pirate or two.
I figure there is plenty of place to hid in a system. Especially one with alot of traffic. Others disagree. I personally don't think a "Corsair Class" of ship is a smart idea. You can't hide in plain sight in the normal traffic patterns. Though a Purpose built ship does have certain advantages. Building in surprises is an interesting concept but once the surprise isout of the bag usually it becomes useless. Given the rules, I figure you have to be on par with typical Patrol Cruisers (At worst) firepower wise and have to be able to run. I recommend at least Jump 3 capability so you can jump in, hit a target and have Jump 2 in reserve so you can geometrically expand your choices when you are running away. Obviously the "Corsair Class" concept of being able to alter your IFF becon is important so is Military grade sensors. I would also think that Pirates would need more than a ship but also a decent intelligence base.
Now if you can alter your becon that would imply that if you capture a ship once you get it to base you can replace the becon. You would definitely need a base of operations, preferably with many Class A starport facilities. That isthe real weakness to the Pirate proposition. There are only so many places to put a base. That is your choke point. It is also what the Navy will be looking for. Not the individual Pirate. If you hold all the repair facilities, all the starship parts, missile resupply and round up all the fences then you will have no piracy. (Of course if you could do all that you could also eliminate Crime as well.
If you have no where to dispose of the loot, no place to repair and re-becon the prizes then Piracy is just a mental exercise.
I believe the actual jumping of a Merchant is the easy part. (Not that it is by any means an assured thing.)
After all anyone that has run a Merchant in Traveller has found a Pirate or two.
I figure there is plenty of place to hid in a system. Especially one with alot of traffic. Others disagree. I personally don't think a "Corsair Class" of ship is a smart idea. You can't hide in plain sight in the normal traffic patterns. Though a Purpose built ship does have certain advantages. Building in surprises is an interesting concept but once the surprise isout of the bag usually it becomes useless. Given the rules, I figure you have to be on par with typical Patrol Cruisers (At worst) firepower wise and have to be able to run. I recommend at least Jump 3 capability so you can jump in, hit a target and have Jump 2 in reserve so you can geometrically expand your choices when you are running away. Obviously the "Corsair Class" concept of being able to alter your IFF becon is important so is Military grade sensors. I would also think that Pirates would need more than a ship but also a decent intelligence base.
Now if you can alter your becon that would imply that if you capture a ship once you get it to base you can replace the becon. You would definitely need a base of operations, preferably with many Class A starport facilities. That isthe real weakness to the Pirate proposition. There are only so many places to put a base. That is your choke point. It is also what the Navy will be looking for. Not the individual Pirate. If you hold all the repair facilities, all the starship parts, missile resupply and round up all the fences then you will have no piracy. (Of course if you could do all that you could also eliminate Crime as well.
If you have no where to dispose of the loot, no place to repair and re-becon the prizes then Piracy is just a mental exercise.
I believe the actual jumping of a Merchant is the easy part. (Not that it is by any means an assured thing.)