Spartan159
SOC-13
So.. I'm busy being a happy camper with my solo traveller and roll up an encounter with Hmm...  Fugitives ... 5 (Uh oh) with guns (dangit).  The characters are currently on standby for the Imperial Navy, doing a transport and wait run from Celepina to the Naval bases at Nutema, L'oeul d'Dieu, Aramis and Natoko.  The cargo was 4*25 ton modules, 1 to each base, and 8 Navy techs to set them up.  The  crew is on their own for a couple of weeks at each stop while the techs do.. something?  Supposedly low priority, but the Navy is paying charter rates on a 600 dton protected merchant to get the job done, and they have a Fiery class escort...  On a whim I decide to roll encounters in advance for leaving Nutema and arriving at Vinorian.  I roll and get... corsairs for both (WTF?)  Suddenly this fugitive encounter takes on a new light.  I decide to map out the encounter, and I'm just drawing a street on some graph paper when it suddenly dawns on me...  I've drawn to car wars scale!  I go rummaging through the closet and lo and behold, I'm right, the counters fit on my map perfectly.  Sweet!  Assuming the crew survive I need to figure out just what the Navy is up to and why corsairs will show up in a system with a Naval base.  Not to mention what the ships involved are.  the Hero's have a 600 dton armed and armored merchant, along with the aforementioned 400 dton Fiery.  I was thinking a Nishemani corsair and a Merc Cruiser at Vinorian and a couple of Type S scouts lurking at Nutema that jump ahead of the heros.  Both planets are in the stellar jump shadow so the jump points are gonna be lonely...