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Gauss Pistol TL-14

SpaceBadger

SOC-14 1K
Knight
These are some weapons for a MgT game, that I either made up myself or ported from other versions of Traveller. Damage, cost, etc are all in reference to MgT and may need adjustment for other versions of Traveller. In particular, TL should be adjusted to one higher than the introduction of standard Gauss Pistols IYTU.

Gauss Pistol TL-14 Ranged (pistol) 3d6 auto(4) recoil(-1) mass(0.5) magazine(2×40) cost(750) ammo cost(20)*

The TL-14 Gauss Pistol improves on the TL-13 version primarily in its use of 3mm needles that are capable of the same damage and penetration as the earlier 4mm needles, due to use of improved aerodynamics and denser metal. This, combined with advanced magazine design, allows the TL-14 version to hold two standard magazines side by side, providing twice as much ammunition and allowing the user to choose from two different ammunition types if desired.

Ammunition Types (and price per magazine):

Standard: Typical gauss needle with high-density core and expanding exterior to provide maximum penetration and damage for a slugthrower projectile. Cr20/magazine.

Fragmentation: The needle is of lower density, lower ferrous content to reduce muzzle velocity, and is scored to fragment into slivers on impact, thus greatly reducing penetration while adding +1d6 against soft targets. Used primarily on shipboard or in situations where damage to equipment or overpenetration of walls may be a problem. Cr20/magazine.

Tranquilizer: The projectile has a very thin hard shell, an interior of gel that is a topical anesthetic, and a tiny crystal sliver of very strong tranquilizer which is self-dosing so as to avoid overdose in smaller targets such as children. The gel is lightly doped with ferrous compounds to give this round the lowest muzzle velocity and penetration of any gauss round; it will penetrate normal clothing but probably not a heavy coat, and does negligible physical damage. Max range is Short. Treat as standard Tranq round in effect. Cr30/magazine.

Shock: Optimized for use against robots or other electronics, this round has less mass and therefore does only 2d6 regular damage, but emits an electromagnetic pulse that does an additional 2d6 to robots or electronics within 1m of impact. Cr50/magazine.
 
My unofficial port of the TL14 gauss pistol from Traveller5 looks like this:

Code : ModGP-14
Name : Mod Gauss Pistol-14
MgT R : Medium
MgT D : 3D + 1
Mass : 0.59 kg
Burden: 0
Cost : Cr 720
 
One of my players, pining for the Gauss Pistol a character of his had used when we played Space Opera a few decades ago, asked if it was possible to have one in our T5 game. This is what I came up with using the Weapon Maker:

Enhanced Very Heavy Gauss Pistol 15
R.5 Cr.3150 3.2kg E-1 B.3 Bullet.5

It's more a sidearm for battle dress troopers, but I added a telescoping stock to stablise it.

It does more damage and has a better range and is cheaper than the TL14 equivalent from The Emperor's Arsenal, but weighs twice as much.
 
Here's a thread from... 10 years ago! about Gauss Ammo. Thought it might be relevant.
[EDIT - Fix broken link]

I like this. I'll have to make some notes.

One of my players, pining for the Gauss Pistol a character of his had used when we played Space Opera a few decades ago, asked if it was possible to have one in our T5 game. This is what I came up with using the Weapon Maker:

Enhanced Very Heavy Gauss Pistol 15
R.5 Cr.3150 3.2kg E-1 B.3 Bullet.5

It's more a sidearm for battle dress troopers, but I added a telescoping stock to stablise it.

It does more damage and has a better range and is cheaper than the TL14 equivalent from The Emperor's Arsenal, but weighs twice as much.

Dirty Harry would be proud.

...Fragmentation: The needle is of lower density, lower ferrous content to reduce muzzle velocity, and is scored to fragment into slivers on impact, thus greatly reducing penetration while adding +1d6 against soft targets. Used primarily on shipboard or in situations where damage to equipment or overpenetration of walls may be a problem. Cr20/magazine. ...

If I recall, one of the tricks they tried with flechettes was to hollow-point them or make them so they bent on entry, so they'd form hooks and do more damage after penetration. Another trick they were playing with was to add a lethal nerve agent in the tip or in a groove on the side so that the flechettes were more uniformly lethal regardless of where or how they struck.
 
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Fragmentation: The needle is of lower density, lower ferrous content to reduce muzzle velocity, and is scored to fragment into slivers on impact, thus greatly reducing penetration while adding +1d6 against soft targets. Used primarily on shipboard or in situations where damage to equipment or overpenetration of walls may be a problem. Cr20/magazine

I recall reading about someone trying that sort of thing out in the 80's with rounds made out of graphite or similar to maximise frangibility. Very nasty if they hit someone, but not much use against any sort of ballistic protection. It didn't last though, and no-one uses it today for anything bar training in a few places AFAIK.
 
Here's a thread from... 10 years ago! about Gauss Ammo. Thought it might be relevant.

[EDIT - Fix broken link]

Thanks for the link! I especially like your idea for a Tracker needle; maybe make it something like the Tranq round so that it does no damage, has low penetration, and the anesthetic gel might make the target unaware of being tagged, simply passing off the brief sting as an insect bite and then forgetting about it.

I agree with other posters in that thread that a gauss needle probably wouldn't be able to generate much smoke or gas; not sure about thermal/incendiary.
 
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Thanks for the link! I especially like your idea for a Tracker needle; maybe make it something like the Tranq round so that it does no damage, has low penetration, and the anesthetic gel might make the target unaware of being tagged, simply passing off the brief sting as an insect bite and then forgetting about it.

I agree with other posters in that thread that a gauss needle probably wouldn't be able to generate much smoke or gas; not sure about thermal/incendiary.

It looks like Willy Pete (White Phosphorus) burns around 5000°C. A core that ruptures on impact to reveal the WP could be 2-3 grams, and it runs about 26 J/g... it could light paper.
 
Thanks for the link! I especially like your idea for a Tracker needle; maybe make it something like the Tranq round so that it does no damage, has low penetration, and the anesthetic gel might make the target unaware of being tagged, simply passing off the brief sting as an insect bite and then forgetting about it.

I agree with other posters in that thread that a gauss needle probably wouldn't be able to generate much smoke or gas; not sure about thermal/incendiary.

Actually, in high stress situations where there's enough other things happening (firefights seem to fit this) people who are caught up in a hyper-vigilant state are likely to not notice things outside the sense limitations suffered at those times. I like this option :]
 
Weight, mostly. Or ammo capacity (i.e. exchanging weight for capacity). Unless gravitic recoil compensation is used (as with some plasma and fusion guns) you won't be able to increase ballistic performance much because of recoil limits. I doubt TL14 is going to have much in the way of better projectile shaping than TL13 (or TL12 or TL10 for that matter). If fabricating bonded superdense darts is possible there's some advantage to be had there (and it'll make for better penetration, though getting the things to do more damage than little wee holes might be tricky), but mainly in making everything smaller.
 
What is the difference between a TL5 M1911 and a TL7 automatic pistol?
So having qualified on the Browning Hi-Power (in the TA many moons ago) and the K5 (every year I’ve worked for the Korean Government) my main take away is that the K5 (which is 1989 to the Hi-power’s 1935 iirc) is lighter and has a better ammo capability.

K5 feels easier to aim but that could be because the Korean pistol range of the 2020s is vastly better than the British pistol range of the 2000s.

The modern K5 also has better mounting points for optics/lights/lasers (not that I’ve ever seen them attached).

I don’t really think there’s that much ballistic difference power (aka damage) wise that I the not very bright end user could notice but I’m not sitting there measuring fps of the round coming out of the barrel.
 
To double post cause it is a separate thought.

Are we actually using higher tech level pistols? Is the K5 a tl7 autopistol or is it a tl5 autopistol manufactured at TL7?
 
Polymer frames and many of the alloys now used could not have been produced at TL5. The reason I posted that particular video is he makes the point that it would take modern manufacturing processes - 3d printing, CAD/CAM etc - to manufacture the parts...
The 7" barrel makes a huge difference to round performance, while the recoil may actually feel less due to the bore axis and recoil mitigation.
So flatter shooting, more penetration, less recoil.
 
To double post cause it is a separate thought.

Are we actually using higher tech level pistols? Is the K5 a tl7 autopistol or is it a tl5 autopistol manufactured at TL7?
We're using higher TL pistols, but for reasons of back-compatibility and safety by and large we use ammo loaded to TL5-6 pressure limits, though as the ammo is also made at TL8 it uses better primers and powder. The better burning characteristics of modern powder mean a bit more energy for the same maximum pressure, but we can do a lot better if everything is designed from the ground up. However 'a lot better' doesn't mean much when it comes to pistols - within the limits set by weight and controllability there's not that much that can be done that's not more about ergonomics than power. Bullet design and construction is much better, too - and that does matter, with modern expansive bullets being more expansive and more reliable than in the past (they don't refuse to expand or simply disintegrate these days).

Cartridge firing guns are a pretty mature technology, so we're not likely to see huge jumps in performance until something very different comes along, and even then, the limits set by Newton's Laws around momentum and thus energy set (as far as we know) hard limits of things.
 
We are not TL8. No fusion power, no air/rafts.

The 7" barrel in that proposed firearm grants a standard 9mm round nearly half again, or more, energy. So it shoots flatter (more accurate) and hits harder (more penetration and damage potential) and it has similar or less recoil (faster follow up shots so again more accurate).
 
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