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Game System Used/Preferred

Game System Used


  • Total voters
    73

Jame

SOC-14 5K
Which game system do you use now, and which game system do you prefer?

Will I get any responses?
 
My favorite is GURPS, because of the writing style, while I play CT (which comes in a close second for liking) because that's what my group prefers.
 
I must say that I have been converted to T20 rules, but, without setting I revert back to Megatraveller/Hard Times.

But, I am wondering D&D 3.5e will effect T20???
 
While I've played all versions of TRAVELLER except GURPS and T20 and liked them all, I find that generally I prefer CT because it is the easiest to play and everything works. Other versions may have more weapons, skills and such but CT is easy enough to allow easy addition of any other elements you might need. Other versions add more of the afore mentioned elements but also add layers of unnessicary complexity.
 
I play using Advanced CT, . . ., er MT. (Basically MT character generation, task system and the fact that all that good CT stuff has been collected in fewer books)
 
Hello.
I play T20, but i just cant get the ship combat rules straight in my head and i'm the Gm (small m for monster ask any of the players).
So i use Gurps (insert legal juagon) for space combat.
I like the basicaly no cross class rules and i will see if i can con the Dm in the D&D game im in to try the same. Has anyone else tried this (not the con but the no crossclassing limit).
Yes i know this is a Traveller site but it uses D&D's rules so i'm assumming some of us play it to. Herisy, Horror, Shock the next is denial.
BYE.
 
I'm a big fan of TNE largely because of the stackable four-year-term career path. It's a lot of fun to have a character who started as a street thug and winds up in the foreign service (through careful management, of course.)
 
As mentioned by a poster above, I prefer CT for its simplicity and ease of use. As was said, other versions add detail, but they also tend to clutter up the basic games mechanics in the process, interfering with the ease of use which made CT so easy to run and to play.

MegaTraveller lost me to Traveller because I didn't like the "galactic upheaval in known space" aspect which was suddenly made integral to the published setting. What I liked most about the Third Imperium was that it was an essentially stable backdrop which was still flexible enough to accomodate Referee preference. If you wanted a "space war and upheaval" campaign, you could certainly have that -- the Imperium was large enough that space wars could be furiously fought in certain quasi-autonomous regions, while other areas of the Imperium simply proceeded with life as normal.

Beyond the fact that I found the assassination of Strephon implausible as described in MT, I also found the idea that Strephon's murder alone would plunge the entire Imperium into war and disarray equally implausible. I just never saw the Third Imperium as being so fragile, with the weight and inertia of strong commerce and entrenched tradition behind it. The "reasons" given for the fall always felt like retroactive rationalizations to me.

TNE just didn't look or feel like Traveller to me. This, and the fact that they seemed to require you to buy umpteen supplements before you could run a full-option basic TNE game, put me off. Plus, that whole "out of the galactic night" setting gave adventures a spin I wasn't interested in. Again, I preferred the CT 3rd Imperium, where both the MT and TNE story-styles could be played out in sections of the existing setting. The Third Imperium was comprehensive and expansive enough as a setting to accomodate the themes and ideas presented in MT and TNE -- but MT and TNE were never large enough as settings to return the favour. Given a choice, I prefer an inclusive setting over an exclusive one.

I wanted to like T4, but the game wouldn't let me. Besides all the typos, omissions, and other technical problems, the game mechanics just didn't feel like Traveller to me. Add to this that there was again an emphasis on buying multiple books in order to run a full-featured basic game, and I just couldn't say yes to T4.

GURPS Traveller looks and feels like Classic Traveller to me in many respects (due in no small part, I'm sure, to Loren K. Wiseman being at the GT helm). The art and and layout on most of the GT stuff is beautiful, and just screams "Classic Traveller" to me. Heck, GT even ditched the whole Dead Strephon/Chaotic Imperium/Narrowed-Options Game Universe I'd found so hard to accept ...

But ... I just can't stand the GURPS system mechanics. If CT is elegant simplicity, then (to me, anyway) GURPS is inelegant complexity for its own sake. I'm not suggesting that the GURPS system is broken by any means, only that it's far more detailed and detail-oriented than either I or my players want or need.

Then we come to T20. It's what I'm using now. On the downside, the Character Generation rules are nowhere near as organized, clear, or self-explanatory as I would've hoped, and the artwork I've seen from QLI just doesn't measure up across the board, in my opinion. On the upside, it's d20-based, which makes it a LOT easier to entice current gamers to give my campaign a try. Also, the T20 setting is so similar to that of the CT Third Imperium that the differences are effectively negligible when I'm adapting scenarios and supplements to my own campaign. Lastly, the care and enthusiasm the T20 folks have for Traveller is obvious; I may not agree with them on their every interpretation of the Traveller universe, but that's not because they don't care, or don't try, or are more interested in pushing their specific version of the Traveller setting on me (a feeling I always got from MT and TNE) than they are in helping me to tell the Traveller stories I want to tell.

So, it's T20 for me for the forseeable future -- especially if we get better-caliber artwork, and a revised, re-edited, re-organized Traveller's Handbook somewhere down the line (although it seems like the upcoming T20 Player's Book is being designed to pick up the latter slack).

Of course, if the mythic T5 ever appears, and its rules are a return to the elegant simplicity of CT ... :D

Listlurker
 
Originally posted by thrash:
Originally posted by Listlurker:
[qb] Best of all, the GURPS Lite download is free (or you can get the dead-tree version for about $3 from Warehouse 23).

You neglected to include a "none of the above" option in your survey. Assuming I ever get back to normalcy, I'll be running a Traveller campaign using a BESM conversion.
Your FLGS should be able to get copies of Gurps Lite for free through their game distributor, and have a few copies for the store to give out.

The transhuman space gurps lite (direct link to pdf file) may be useful since it's more sci-fi and doesn't have the magic rules. But it's not as printer friendly.

Oh and I'm all for an "Other" option. Running Traveller with the BESM conversion or the Risus version is on my list of things to do.


EDIT: added TS lite link

Casey
 
My intent was "which Traveller-specific rules do you prefer," though I suppose I should have included an "other" question.
 
I like the Classic Traveller the best with a few improvements from the DGI Digest magazine ex.)Task System.

The best visualization is from GURPS: Traveller

LIW
 
Originally posted by Lord Iron Wolf:
I like the Classic Traveller the best with a few improvements from the DGI Digest magazine ex.)Task System.
Er... isn't that MT rules? Digest Group took CT, added the Task System and other stuff from Digest Magazine, and voila...

I always used a variant of MT rules, although I ended up with a homegrown, more flexible (IMHO) task system. Background is another matter, although Hard Times/MT remains my favourite official setting.
 
How about Traveller using the new Savage Worlds system from Pinnacle? I picke a copy up last week and they seem to be a good set of fast easy rules that are adaptable to just about any genre.
 
Never heard of the new, non-Traveller one.

Perhaps I should have said, "what specifically-Traveller game system do you prefer?"
 
Originally posted by Jame:
Never heard of the new, non-Traveller one.

Perhaps I should have said, "what specifically-Traveller game system do you prefer?"
;)

Savage Worlds site, test drive rules free

Based originally on the excellent Deadlands* rules, but designed to be much faster and generic. I've not seen the final product but the test drive rules were great.

EDIT: *which are also free now
Casey
 
Originally posted by Jame:
Never heard of the new, non-Traveller one.

Perhaps I should have said, "what specifically-Traveller game system do you prefer?"
Ooooh kay... as "fugly" as the character creation system is for D20 can be (when you have nearly the first hundred pages of you main book dedicated to the process of character creation, I think you've got a game system where the creator need to cut a few anal retentive corners), I would have to save that I prefer T20.

However, I would like to see a Traveller conversion for Savage Worlds. Is that so wrong?
 
Originally posted by Mark A. Siefert:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
Never heard of the new, non-Traveller one.

Perhaps I should have said, "what specifically-Traveller game system do you prefer?"
</font>[/QUOTE]Ooooh kay... as "fugly" as the character creation system is for D20 can be (when you have nearly the first hundred pages of your "player's book" dedicated to the process of character creation, I think you've got a game system where the creators need to cut a few anal retentive corners), I would have to save that I prefer T20.

However, I would like to see a Traveller conversion for Savage Worlds. Is that so wrong?
 
It's not wrong, Mark, but it hasn't been done yet. When or if a Savage Worlds version of Our Favorite Game is made, I'll consider it legitimate.
 
I like Traveller.

You all might call it Classic Traveller but I don't -- just in case Classic Traveller is to Traveller as Classic Coke is to Coke.

And I don't dare allow anyone to call it CT either, unless they prefix it with 'Mister'

If you want, 'Mister Traveller' is OK too, but not 'Mister T' :D
 
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