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Funniest Adventure Moments

In a (2300AD) game played last year my character was taken prisoner by a bunch of Kaffers and stuffed in a bag. I immediately wanted to try and escape but the Kaffers started pummeling the bag with their guns/clubs. The gamemaster made me roll for injuries and I sustained brain damage.

Some time in captivity followed...

Later in the game my character managed to escape during the chaos of a sustained attack by the Crater Regiment irregulars that we played. My character was now a complete loon with an abject fear of the dark and of vampires that loomed there... I took this as a chance to misbehave and go berserk at the most inoportune moments. (Charging ahead to attack vampires while we were stalking into a Kaffer infested mine) This led to some comical situations during actions in the mines of the Dayside! I would run off and wasn't trusted with grenades or the rear gunner position anymore.
 
Back in '85 or so, had a party of 'star wars clones' - without the derring-do, abilities, common sense or sense of realism... fun campaign!

One of the other 'part time' players got sick of everything they did, so he made plans...
His character took several months 'off', went to the planet which had the Chamax Plague (the name of the world escapes me for the moment...), loaded a few of the beasties in low berths (NOT an easy task! though he had been there before and knew what he was about), then returned to the group.

When they met up again on his ship for a strategy/catchup meeting, he has the ship enter jump space during the meeting, excused himself, then released the Chamax in the ship while in jump space... he suicided out (I believe he was heading to college across the country), and almost took the others with him.

I don't remember how anymore, but the rest of the group managed to get out of that one, somehow... though the damage to the ship nearly did them in, and they misjumped quite a ways out of their way...

It was VERY entertaining to see their reactions and dumbfounded looks! And they still give that one player a lot of respect to this day...
 
This really isn't my funniest adventure moment, but it subsequently contributed to several others.

There I was, standing watch on the bridge during jump along the Spinward main. Suddenly, the power to the jumpgrid fails and we find ourselves in realspace. I hit the GQ alarm and tear into my vacc suit, doublequick. Just as I dog the helmet an see the telltales turn green, I notice sparks coming through the pressure door.

Assuming a mutiny, I lock down the controls and then wedge myself into the computer racks ("adjacent to the bridge", of course!) just in time to see a large piece of the pressure door clatter forward. In comes one of the passengers, carrying an SMG in one hand and a wicked-looking knife in the other. His buddy follows close behind...


"Bob, how close am I to the manual over-ride interface?"

<rattlerattleclunketyclunk>

"It's right in front of you, why?"

"I'm about to do something stupid."

"Okay, let's hear it..."


I toggle the control for the forward viewport shield to 'OPEN'. As it rises, both intruders are momentarily blinded by the light of the star about 1 A.U. dead ahead. Of course, my faceplate compensates almost immediately, and I'm only slightly dazzled...

"Keklas, you have initiative. What do you do?"

"Do I have a clear shot?"

"Lemme put it this way, no matter where you aim that thing, someone's going to get hurt."

"I was hoping you'd say that."


I squeezed the trigger, and the first slug blasted a hole through the viewport. One intruder dove for the hole in the blast door as his partner raised his SMG. As my second shot tore a hole through his chest, he gripped his SMG a little too tight, and neatly finished the job on the viewport that my first shot had started. The decompression blew him outside. His partner flipped me off as he lost consciousness.

"That's it then?"

"That's it. You got both of them."


I secured the viewport shield and tied up the prisoner. As the pressure came back up, I heard shooting from down the passageway. Looking through the hole, I spotted another passenger retreating towards me and occassionally firing a shotgun aft. The suit radio crackled.

'Rekobah! We have a situation!'

'Lemme guess, the passengers are revolting?'


<*groan*>

"Was that really necessary?"

"Yes, Bob. Yes it was."


'We got two, but we're cut off from the bridge. You?'

'I convinced one to abandon ship, and another is tied up at the moment.'

'That leaves the one guy with a shotgun.'

A deer slug through the femoral artery tends to focus one's attention on matters of survival, and the guy in the passageway went down clutching his thigh with both hands.

Interrogations revealed that our passengers were to take us to a nearby asteroid base and turn us over to an "agent" there, after which our survival would be uncertain. A search of our prisoners' staterooms turned up approach vectors, passcodes and contact info...


"Cheesy way to intro the next adventure, Bob."


After that adventure, hearing me say, "I'm about to do something stupid" meant that the shemdur was about to impact the impellers.
 
My first gaming group, D&D/AD&D 1st edition. DM has everyone start the adventure at 4th level. 1st session is roll-up. Probably about 15 players in the group (a community education class, of all things). So we are in this town where the NPCs aren't good. Neutrals or evils.... Naturally the group is separated. We are exploring this underground complex. I'm jealous of this one thief who, along with someone else, winds up in a control room with all these buttons to push. I've got a magic-user, so naturally I think I could have some success with these buttons. But I went off with a couple of other guys, one another magic-user. Other m-u is by the door, other guy is poking in a corner. I see a chest in a closet or alcove, and go to explore it. I get up by it, and a green snake appears (can't recall if it dropped down from above, or rose up, or suddenly appeared as an illusion). The other m-u doesn't realize I am in front of the alcove. I am worrying about getting bit. He casts fireball. I become a crispy critter, and go unconscious. After bandaging me up, they go back to the chest. I don't remember if they looked for the snake. But...inside the chest? A potion of snake control...

So, my magic-user is unconscious and getting lugged around, while the thief is playing around in the control room, everybody else is doing something, and I'm jealous. And the community ed class ends before I get healed enough to regain consciousness. But it was a fun game.

A couple of years later, I join a group at college. A guy who has graduated is the group's dm, but he comes back down from Portland for the 90-minute trip every weekend. I roll up a ranger. Good thing he's pretty sturdy (17 CON), because his party is several levels higher than him. He briefly participates in a couple of battles, but gets killed while facing stronger opponents. After the group pays to bring him back to live, he has a few more battles before getting killed again. They are gaining levels faster than I am, and eventually I will be unable to keep successfully resurrecting, so I drop out of the group...but it was a fun game.

While I was playing with the group, I made a friend who I wound up playing Star Fleet Battles with. Unfortunately, every time we played, I lost my ship....but they were fun games.

The next group I played with (2nd edition AD&D), at least I didn't die. But only one person besides me showed up for the second session along with the dm, and the third session, so the group died that time.

Unfortunately, that was the last time I gamed with any group, for various reasons (mostly not knowing any gamers). So I could say my social gaming career died then, too. Good thing I don't mind playing solo games...LOL
 
Follow the Leader

I was playing a minor race character that was a retired Army NCO. He was highly skilled in tactics and with a mortar.

The group got hired as mercs to attack a rival company's facility, which was heavily guarded. My NCO character was the natural leader for this type of activity, so he formulated the lines of attack and the covering fire for them, using a map the patron supplied.

This was a great map, by the way. All the enemy positions were color-coded by type and the info was completely accurate. My guy was to supply the covering fire for the assault teams using his mortar.

No one remembered that his particular minor race couldn't see the color spectrum "yellow", not even the ref. The machine gun positions were clearly marked in - you've guessed it - yellow.

No one questioned his orders as to why they were sneaking into the compound directly thru a machinegun nest.

He would have given extremely accurate cover fire if they had just lived past that first burst...
 
This one is from a D&D campaign decades ago, when we played mix-n-match referees-n-players in College.

I realized that one player's characters all had the same mimeographed list of equipment. It didn't matter whether it was a new character or an established one, they all had the EXACT same list of great equipment.

In other words, he was cheating, which annoyed me.
:frankie:

I led the group on an adventure into the swamps. The party, travelling in boats, was attacked by lizardmen. The character's boat was overturned and he promptly sank to the bottom of the swamp and drowned.

He wasn't worried, because he had on a ring of regeneration.

His companions "neglected" to go look for him after the battle.

So I explained to him his fate.

Every ten minutes he got back a hit point and came to consciousness underwater, at which point he breathed in the water before he could react and drowned again.

Two ages of the world went by, by which time he had been completely buried in the muck at the bottom of the swamp, the swamp had drained away, the now dry earth had eroded away, and he regenerated to his first breath of fresh air in thousands of years.

Sadly, his character was completely insane from this experience and was now unplayable.
 
Back in the early 90's I was playing a game of AD&D. The party comes to a steep narrow stair that goes deep underground. We throw down a torch, but see no end to the stairs. The decision is made to leave our horses and venture down, except one of our party says that he needs all the gear on his horse and will not leave it behind. We all place our mini's on the map in the order we are going down the stairs, and our horse lover is last with his horse mini at the back of the marching order.

The GM says that it's a steep stair and if the horse falls, it will take the rest of the party down with it. So the player picks up the horse mini and turns it around.

The GM asks, "what are you doing?"

To which the player replied, "I'm leading him down backwards, so if he falls, he falls up."
 
... No one remembered that his particular minor race couldn't see the color spectrum "yellow", not even the ref. The machine gun positions were clearly marked in - you've guessed it - yellow.

No one questioned his orders as to why they were sneaking into the compound directly thru a machinegun nest.

This needs to go into the annals as a classic of great role-playing...
 
Tunnels and Trolls.

GM: There's a beaker of liquid, glowing orange.

Wizard: Detect magic?

GM: Yeah - there's magic there alright.

Wizard: Good, bad or neutral?

GM: Two different enchantments. One good, one neutral.

Wizard: OK, let's cast a [can't remember the name of the spell - the one that tells you the nature of the enchantment]

GM: The neutral enchantment is just a little bauble to make it glow orange. The good enchantment is one that will increase your lowest Prime Attribute score to equal your highest, provided you drain the cup.

Wizard [hurriedly, before anyone else can speak]: OK, I'm grabbing the cup and draining it!

GM: OK. As you do so, you begin to feel your feet getting a little numb. And you're growing stronger. As you grow stronger, the numbeness works its way up your legs. Getting stronger all the time. Numbness reaching your chest now. Your strength is now up to the same level as your IQ. Oh, and you drop to the floor. Stone cold dead.

Wizard: WHAAAT??? How??? Why???

GM: probably because you just downed a whole cup of enchanted hemlock ...
 
We all had a bit of a laugh last week.

The party had spent the several months travelling to rescue a Tukera 3000-ton freighter that had been hijacked by Vargr pirates.

After taking out the pirate's corsair ship with ease, the pirates all boarded the freighter to prepare for boarding.

There was then a stalemate as the party knew that they were outnumbered so they decided to give them a shot from one of their beam lasers as a warning.

Sod's Law said that they accidentally got a Critical on the freighter which completely blew it, plus half a billion credits' worth of cargo out of the sky.
 
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