Condottiere
SOC-14 5K
I thought it was catastrophic reentry.
The Haunting Thunder lies adrift, tail down, in an ammonia sea on the surface of
the gas giant, buoyed up by its empty fuel tanks and assumed destroyed beyond
chance of recovery by the Zhodani.
[FONT=arial,helvetica] Skimming is not the same as loitering nor normal ops.
the info in A12 on local gravity is specific for Komesh. Altitude of 30,000 km from center is the actual 3G point, but surface G is apparently still over 2G... and the "quantization" of Traveller drives in CT was a near absolute for playability.
The limits are not on a table, but a paragraph on the tables page.
Commercial vessels: 1000 Atm, 1000° K
Military vessels: 2000 Atm, 1500° K
SDB's Designed for deep: 3000 Atm, 2500° K
Protective suit: 400 Atm, 1000° K
Overpressure: throw 2d each 15 min. On 10+, the drives fail.
For comparison, the bottom of the Marianas Trench is 1086 Bar...
Sea level mean pressure is 1 Bar, and is 1.01325 Bar. So commercial shipping can get VERY deep in CT.
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The values given are for loitering in an atmosphere with that extreme pressure and temperature.Hmm, our relatively low tech beats a LOT of that, at least for reentry heat.
Parts of the shuttle can handle 3000 F, which is equivalent to 1922 K. So almost as good as Traveller military vehicles.
The values given are for loitering in an atmosphere with that extreme pressure and temperature.
The Space Shuttle wouldn't last many milliseconds in a 2000 bar, 2000 K atmosphere.
My focus is on reentry, which coincidentally is a similar problem set to skimming.
Agreed, but the CT A12 data does not say much about that.
T5 does discuss reentry, but not in exact temperatures.
MT describes reentry as a routine operation that takes minutes (MT IE p92).
I've been playing that reflec is not actually reflecting laser energy (which would involve having reflect that is 'tuned' to each major laser EM wavelength) but heat insulation. Very IMTU, but makes sense to me.
That's interesting. In all sessions I've been in reflec "splays" away energy at various angles upon impact. The beam hits the armor, and the materials used in the armor split and refract the beam. Hence the energy is reflected in various discreet beams and directions. Ablative, as expected, absorbs and either decays or falls apart.
MT describes a gravitics based reentry with available thrust ≥ local gravity, and the ability to put at least 50% of thrust off the primary thrust axis...
Essentially, it's maneuvering like a helicopter. a fully powered descent. The temp issue is pretty low by comparison - pretty much just the reaction mass' temperature, or the general outside temp, whichever is warmer.
Resistance deceleration is where major heaps of heat happen.
One of the reasons I give for skimming being dangerous is that the scoops use the ram air effect to help liquify the atmospheric gasses. Which means it's also a hot process. You're balancing thrust, flight arc, forward speed, ram pressure, heat, and correct layer for the desired gasses.
Or, more likely, your computer is balancing all those factors and you're punching in the parameters ahead of time... the skill roll is getting them all in ahead of time.... and then posting the following on all conning and engineering positions...ACHTUNG!!!Source: motd.ambians.com html
Das machine is nicht fur gefingerpoken und mittengrabben. Ist easy
schnappen der springenwerk, blowenfusen und corkenpoppen mit
spitzensparken. Ist nicht fur gewerken by das dummkopfen. Das
rubbernecken sightseeren keepen hands in das pockets. Relaxen und
vatch das blinkenlights!!!
Well good enough for unexamined lasers, but once you get into visible vs. IR/UV/X-ray/Gamma, you get into different wavelength issues where it's unlikely one material is going to deflect all of them.
So, I got a material that can be used at all TL for X amount of x-ASER protection, and a material that got made as a useful space material likely in every engineering suit for those less then fusion fireball heat events, and as a bonus a descriptive layer to explain away hot reentries/scooping.
Well, it is a game. I don't think the rules extend to blue-green or X-band lasers. Maybe they do somewhere and I don't know, but I think for generic purposes reflec and ablat work as is. YTUMV and all that.
I take exception to "Unstreamlined can't land at all because they aren't structured to be weight bearing with a landing support". If the ship has enough maneuver drive of course it can land, take off in one peace may be an issue though.