My next MT coding project is something to take the pain out of freight and cargo generation. But again, digging into the sort of detail needed has thrown some questions up. I'd appreciate any input on a couple of things:
- the MT worksheet says that a destination should be chosen and then passengers, freight and cargo should be generated, almost as though you are then locked into that destination. I've always allowed my PCs to see what is available to be shipped to all the systems within jump range and then choose the destination. Obviously cargo (speculative) should only be generated once - but does generating multiple batches of freight a) agree with the rules, b) seem reasonable?
- second was the fact that distance doesn't seem to be a factor. i.e. if you had a jump 6 ship then you would get the same quantities for a jump 6 journey as a jump 1 journey. Does this seem reasonable? Has anybody developed house rules about this? I'm using a per parsec freight transport rate so I reckon I need to reduce available freight for distant systems - I guess if I'd stuck with per jump costs then I wouldn't have a problem.
Any thoughts/suggestions gratefully received...
Chris
- the MT worksheet says that a destination should be chosen and then passengers, freight and cargo should be generated, almost as though you are then locked into that destination. I've always allowed my PCs to see what is available to be shipped to all the systems within jump range and then choose the destination. Obviously cargo (speculative) should only be generated once - but does generating multiple batches of freight a) agree with the rules, b) seem reasonable?
- second was the fact that distance doesn't seem to be a factor. i.e. if you had a jump 6 ship then you would get the same quantities for a jump 6 journey as a jump 1 journey. Does this seem reasonable? Has anybody developed house rules about this? I'm using a per parsec freight transport rate so I reckon I need to reduce available freight for distant systems - I guess if I'd stuck with per jump costs then I wouldn't have a problem.
Any thoughts/suggestions gratefully received...
Chris