I have probably bitten off more than I can chew, but sometimes my mind works that way
I have a pirate ship in a system, waiting for a luxury liner to appear. The luxury liner will appear 192,000 km away from the destination world. (Thinking in 2-dimensions, assume the luxury liner is due South of the world.) Using the world as a reference point and thinking in 2-dimensions, the pirate ship is off to the left of the straight-line North (up the y-axis) approach of the luxury liner by an angle of 33 degrees, at a distance of 160,000 km from the world. The luxury liner has 1G acceleration, and the pirates have 3G acceleration. What angle will the pirate ship have to fly at, and for how long, before the pirate ship intersects the luxury liner? (If it helps, make assumptions such as instantaneous acceleration is possible and that the pirate won't have to slow down when the ships intersect, or state assumptions. If there is an advanced formula for figuring out how to match acceleration after turnover, wonderful!!!)
What acceleration do missiles travel at? If target range for missiles is 90,000 km, and sensor range is 45,000 km for the luxury liner, how much time will the crew have to react to the missiles, assuming a succesful sensor check?

What acceleration do missiles travel at? If target range for missiles is 90,000 km, and sensor range is 45,000 km for the luxury liner, how much time will the crew have to react to the missiles, assuming a succesful sensor check?