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FnD: What is FnD?

FnD is a collection of my own House Rules and Concepts for Classic Traveller, aimed at making quick game rulings and presentation of fast, easy-to-customize adventure elements. Clarity of expression, utility, and ease of use are the project's goals.

FnD stands for "Fast n Dirty". The "Dirty" being the fuzziness of the non setting specific elements. Dirty is good in this case. I'd like it to be "Punk Rock Traveller" in a way. Fun. Low Impact. To the point.

I am going to begin presentation and compilation of all this and get it together as a pdf or pdf series. I guess the stuff is going to be free.
 
Welcome to the club.

You are welcome to use any of the THE rules you like that I have posted in the various forums if you wish.

best regards

Dalton
 
If you look at the 'what are you working on' thread, you will find a posting about the current state of the work.

I am currently taking the 'for print' lbb stuff and converting it to html for my screen monkey games.

Once the form is finished and saved, I copy the text into the 'IMTU reference charts' thread.

Now, alot of these rules have had over 6 months playtesting by multiple active groups. Some of whom also use them in place of their normal fantasy rules (that is why there is such an extensive low tech weapon and armour listing).

The rules on hazards such as poison, suffication, falling, fire etc., are all finished.

The system makes combat fast, tiring and deadly. The biggest part of combat is trying not to get killed, and alot of techniques are aimed at countering an opponents moves.

If you have questions, post them in the 'IMTU reference charts' thread and I will put more effort in updating those popup forms vs others.

best regards

Dalton
 
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