Supplement Four
SOC-14 5K
T5 and SINGLE SHOT WEAPONS
Problem: Page 211 says, "In a Round, every partipant has the opportunity to move and to use a weapon (or to do some other activity like use a communicator or operate an important device." Then, Page 214 describes the three attack types: Aimed Fire, AutoFire, and SnapFire.
If a PC uses a single fire weapon (which covers almost all pistols and many rifles and shotguns), then the only attack type open to him is Aimed Fire (because the PC's weapon is not capable of burst, automatic, or continuous fire).
The way the rules are written, if a PC uses a pistol, then he cannot both attack and move in the same combat round. Why? The Aimed Fire attack type specifically states on page 214 that a person cannot be moving while attempting Aimed Fire.
Normal semi-automatic pistols, revolvers, many rifles and shotguns cannot be used for SnapFire because those weapons are not capable of burst, automatic, or continuous fire.
Thus, if you use a pistol in this game, your choice is to either move or attack, but not both, during a combat round that averages one minute in length (and you can only fire at one target if you choose to fire!).
Solution: Allow Single Fire weapons to conduct SnapFire.
A character with a single shot weapon has two choices in combat. He can conduct AimedFire or SnapFire.
Single Shot Weapon - AimedFire means attacking or moving in the round, but not both. If an attack is made, the Fighting Task is made with no additional modifiers.
Single Shot Weaon - SnapFire* allows the character to both move and attack during the round, but any attacks are made with +2D difficulty (but also provides +1D damage if penetration is achieved).
*The T5 rules conflict on how much movement is allowed with SnapFire. Page 214 stipulates that only Speed=0 and Speed=1 is allowed with the attack type, while the table on page 218 clearly shows Speed=0, Speed=1, and Speed=2 all are allowed.
I suggest that SnapFire be used up to Speed=3 so that characters using weapons capable of burst fire or full auto have a reason to use the attack type.
A character using a weapon capable of burst, automatic, or continous fire has three attack options.
Burst/Auto Weapon - AimedFire means attacking or moving in the round, but not both. If an attack is made, the Fighting Task is made with no additional modifiers.
Burst/Auto Weapon - SnapFire allows the character to both move and attack during the round, but any attacks are made with +2D difficulty (but also provides +1D damage if penetration is achieved). If a character needs to run (Speed=3) and attack in the same combat round, this is the option to use.
Burst/Auto Weapon - AutoFire allows the character to both move and attack during the round, but any attacks are made with a +1D difficulty (but also provides +2D damage if penetration is achieved). Movement is limited to Speed=0 or Speed=1.
Problem: Page 211 says, "In a Round, every partipant has the opportunity to move and to use a weapon (or to do some other activity like use a communicator or operate an important device." Then, Page 214 describes the three attack types: Aimed Fire, AutoFire, and SnapFire.
If a PC uses a single fire weapon (which covers almost all pistols and many rifles and shotguns), then the only attack type open to him is Aimed Fire (because the PC's weapon is not capable of burst, automatic, or continuous fire).
The way the rules are written, if a PC uses a pistol, then he cannot both attack and move in the same combat round. Why? The Aimed Fire attack type specifically states on page 214 that a person cannot be moving while attempting Aimed Fire.
Normal semi-automatic pistols, revolvers, many rifles and shotguns cannot be used for SnapFire because those weapons are not capable of burst, automatic, or continuous fire.
Thus, if you use a pistol in this game, your choice is to either move or attack, but not both, during a combat round that averages one minute in length (and you can only fire at one target if you choose to fire!).
Solution: Allow Single Fire weapons to conduct SnapFire.
A character with a single shot weapon has two choices in combat. He can conduct AimedFire or SnapFire.
Single Shot Weapon - AimedFire means attacking or moving in the round, but not both. If an attack is made, the Fighting Task is made with no additional modifiers.
Single Shot Weaon - SnapFire* allows the character to both move and attack during the round, but any attacks are made with +2D difficulty (but also provides +1D damage if penetration is achieved).
*The T5 rules conflict on how much movement is allowed with SnapFire. Page 214 stipulates that only Speed=0 and Speed=1 is allowed with the attack type, while the table on page 218 clearly shows Speed=0, Speed=1, and Speed=2 all are allowed.
I suggest that SnapFire be used up to Speed=3 so that characters using weapons capable of burst fire or full auto have a reason to use the attack type.
A character using a weapon capable of burst, automatic, or continous fire has three attack options.
Burst/Auto Weapon - AimedFire means attacking or moving in the round, but not both. If an attack is made, the Fighting Task is made with no additional modifiers.
Burst/Auto Weapon - SnapFire allows the character to both move and attack during the round, but any attacks are made with +2D difficulty (but also provides +1D damage if penetration is achieved). If a character needs to run (Speed=3) and attack in the same combat round, this is the option to use.
Burst/Auto Weapon - AutoFire allows the character to both move and attack during the round, but any attacks are made with a +1D difficulty (but also provides +2D damage if penetration is achieved). Movement is limited to Speed=0 or Speed=1.