Jeff M. Hopper
SOC-14 1K
Well, new data on planetoids shows that they are not as solid as we thought, and that they are structurally more similar to a conglomeration likened to styrofoam more than anything else. This produces a dilemma for two staples of Traveller, the belter and the planetoid hull. Belters have been covered elsewhere and I thought I'd take a stab at the planetoid hull problem.
Solutions include:
A) Handwavium - the problem doesn't exist. We all just ignore it and keep on playing as usual.
B) Slag It - The starship is created as a dispersed structure hull by the rules. This will be the framework around which planetoids are crushed and then layered, with each layer being fused by application of heat or a bonding agent. The dispersed structure framework is considered the "hollowed out" portion of the asteroid ship with the slag on the outside being an extra 20% or 35% of volume depending on which kind of plaetoid hull you'd like. The cost of the ship created using this method is both the cost of a planetoid hull of the final volume and the cost of the dispersed structure framework added together. You'd be essentially just be using the planetoid material as cheap, low-grade armor.
C) Niven It - In his essay Bigger Than Worlds, science fiction author Larry Niven suggests that a NI planetoid can be hollowed out, filled with water, the hole capped, and then heated slowly with solar mirrors while rotating. The planetoid melts from the outside in and when the heat reaches the water, the steam inflates the melted NI and you get a bubble once the whole mass cools down. I think this is plausible for large space structures that would not undergo acceleration or large stresses, like O'Neill colonies and space stations. The cost would be the same for the planetoid hulls we have in canon now, since the only real addition would be the water and the solar mirror - both of which wouldn't be that expensive to acquire.
D) Hot Potatoe - When it comes time to move the planetoid to the shipyard, drop the whole mass inward towards the star it orbits. With the planetoid on an orbit that closely approaches the star, the planetoid will melt and any pockets of gas will vent outward allowing the conglomeration of particles to collapse and coalesce (a tug with repulsor batteries will be needed for attitude control of the planetoid). As the planetoid starts on its outbound leg of its orbit, it will cool by radiative heating. Once it has cooled enough, it is tunneled out and used as a hull. Cost of this planetoid hull would be the same as in canon.
So, do these ideas make sense? What problems would a a ship yard have in using these methods? Are these techniques even plausible?
Solutions include:
A) Handwavium - the problem doesn't exist. We all just ignore it and keep on playing as usual.
B) Slag It - The starship is created as a dispersed structure hull by the rules. This will be the framework around which planetoids are crushed and then layered, with each layer being fused by application of heat or a bonding agent. The dispersed structure framework is considered the "hollowed out" portion of the asteroid ship with the slag on the outside being an extra 20% or 35% of volume depending on which kind of plaetoid hull you'd like. The cost of the ship created using this method is both the cost of a planetoid hull of the final volume and the cost of the dispersed structure framework added together. You'd be essentially just be using the planetoid material as cheap, low-grade armor.
C) Niven It - In his essay Bigger Than Worlds, science fiction author Larry Niven suggests that a NI planetoid can be hollowed out, filled with water, the hole capped, and then heated slowly with solar mirrors while rotating. The planetoid melts from the outside in and when the heat reaches the water, the steam inflates the melted NI and you get a bubble once the whole mass cools down. I think this is plausible for large space structures that would not undergo acceleration or large stresses, like O'Neill colonies and space stations. The cost would be the same for the planetoid hulls we have in canon now, since the only real addition would be the water and the solar mirror - both of which wouldn't be that expensive to acquire.
D) Hot Potatoe - When it comes time to move the planetoid to the shipyard, drop the whole mass inward towards the star it orbits. With the planetoid on an orbit that closely approaches the star, the planetoid will melt and any pockets of gas will vent outward allowing the conglomeration of particles to collapse and coalesce (a tug with repulsor batteries will be needed for attitude control of the planetoid). As the planetoid starts on its outbound leg of its orbit, it will cool by radiative heating. Once it has cooled enough, it is tunneled out and used as a hull. Cost of this planetoid hull would be the same as in canon.
So, do these ideas make sense? What problems would a a ship yard have in using these methods? Are these techniques even plausible?