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Favourite Traveller Career

What is your favourite Traveller career/class?


  • Total voters
    198
Originally posted by kaladorn:
This must be version specific. I see you are missing Flyer/COACC and Agent.
Nah, just couldn't recall the ones I hardly ever played! This list is a bit made up, I'm pretty sure that it doesn't actually match the careers list from any version of Traveller.
 
I chose Army, Marines, Navy, Merchant, Scout and Traveller, as well as Mercenary and Traveller. No, I don't know which I'd rather be (but Scouts, Navy, Marines or Traveller are the favored choices). And yes, I'd mix careers, though I haven't yet.
 
So far it looks like the Scout career path is the overwhelming favourite, with Marines a long way down, and then Diplomat/Merchant/Navy following in a tie for third.

Does this say a lot about the attraction of the Scout service (few bosses, you're in it for life, no fighting but some guns), or is it just the free ship we're all after? :D

The overwhelming support for mixing career paths is a big plus for T20's multi-class rules ... I can't recall right now, but does any other Traveller system let you do that?
 
Originally posted by Falkayn:
The overwhelming support for mixing career paths is a big plus for T20's multi-class rules ... I can't recall right now, but does any other Traveller system let you do that?
TNE and T4 both do.
 
I noted no police or hunters. Never did try them myself as PCs.

Scouts can be fun for solo adventures, but with a merchant, many more options open up.
 
I like to be a merchent and traveller, lots of good adventures there....someone has to be a civvie!!!....BUT also wants a naval background mixed in there some where. :D ;)
 
From only 33 votes (we need more votes!), a summary of the survey results shows:
* 58% want to be a Scout
* 24% want to be a Marine
* 21% want to be in the Navy
* 18% want to be a Traveller
* 12% want to be a Psionicist

The rest are in single digits.

Most people (82%) want to be able to have more than one career. I'm betting the other 18% just want to be Scouts
 
I was the only one who voted to be a Noble, and half of those who voted for Army. I also voted for Traveller. I'd combine Noble and Traveller to be Independently Wealthy (oooo, I have Multimillionare 3 with Filthy Rich*3! No one can touch me!
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).
 
Originally posted by Falkayn:
From only 33 votes (we need more votes!), a summary of the survey results shows:
* 58% want to be a Scout
* 24% want to be a Marine
* 21% want to be in the Navy
* 18% want to be a Traveller
* 12% want to be a Psionicist

The rest are in single digits.

Most people (82%) want to be able to have more than one career. I'm betting the other 18% just want to be Scouts
Couldn't vote - My favourite class is Academic, though I do like splitting classes, and would love to play an Academic/Psionicist sometime.
 
Originally posted by T. Foster:
</font><blockquote>quote:</font><hr />Originally posted by Falkayn:
The overwhelming support for mixing career paths is a big plus for T20's multi-class rules ... I can't recall right now, but does any other Traveller system let you do that?
TNE and T4 both do. </font>[/QUOTE]And while it's technically against the rules in CT and MT it's trivially easy to just allow enrolling in second (or even third or fourth) careers.

Lets see if I can remember all of my (CT) house rules.

1) A military career (Army, Navy, Marine and from Sup 4 Sailor and Flyer) or Barbarian could only be chosen as a first career.

2) Barbarian (From Sup 4) Could only switch to Scout, Merchant (no commision first term) Pirate, Rogue or Hunter.

3) A character may enter the Belter career only as a first career or from a space career (Navy, Marine, Scout, Merchant, Pirate.)

4) An enlistment DM of -1 per term in previous careers is in force to enter all careers except Other and Rogue.
 
I like to start with a Belter as you start at age 14 or so for only one term as that seeme to be all that I can survive. Then a term or two as a Scout and then muster out. I get the low skills rookie I tend to enjoy and a chance at a detached duty Scout with some luck at the dice plus maybe a travellers membership if the dice gods are smiling that night.
 
After Prior History in CT and MT there was, effectively no classes. All Prior History did was give you a range of skills, and potentially a ship. After that your character's preferences to style of adventuring was up to the player not the character. Granted it usually followed that Marines and Army generally went into Mercenary work and adventures but that was by no means a given. Everyone did some Merchant stuff on the side, provided it wasn't the main activity, just to keep the ship flying.

I think the overall appeal of Scouts, well aside from the virtually no overhead ship that you can get, is the broad range of skills. You might not be a pilot equal to a Navy Flight Branch officer, but you could be a damn good one. You might not be a Marine Sniper, but you could be a great shot. YOu definitely had potential for the neatest set of Covert skills in the CT/MT rules. They were usually tops in interpersonal skills as well. And that Jack-O-T skill....
Besides once a Scout, always a Scout, provides for some neat adventure hooks.

A Scout was (CT/MT) and is a Traveller. (And one that comes with their own low overhead ship.
)
 
The noble career's mustering out benefits look quite attractive. The chance of Traveller's, and a yacht, plus lots of money.
Shame about the entry requirements and the chance of promotion :(
The skill range isn't bad either.
 
Originally posted by Sigg Oddra:
The noble career's mustering out benefits look quite attractive. The chance of Traveller's, and a yacht, plus lots of money.
Shame about the entry requirements and the chance of promotion :(
The skill range isn't bad either.
BAck in CT/MT if it wasn't Army, Marine, Navy, Scout or Merchant you never got nearly the number of skills as one of those. (Though I guess you could add the IRIS career path from Challange for number of skills, however the entry requirements was absurd.)
 
Scout is one of my fav's to play. I don't dwell as much on meta gaming to where I run a detailed forensic on skill obtainment differences between all the professions so I can't comment on that aspect. But, I like the RP possibilities of the Scout.
 
Cant vote....Pirate ( Think he might have been "Other" ??? in CT ) was my favourite.

Italian mobster in space would really be the best description of him. :devil:
 
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