
Let's see which one to reply to
eenee, meenee, minee, MOE...
nyuk nyuk nyuk

I crack me up...
sorry you had to witness that...
but seriously folks...
That's a neat idea there spank. Works in with the old canon 4 days (iirc) for X-boats, they were obviously talking per single parsec jump (using your system of course), I like
Couple thoughts though.
1) I'd suggest to gain the saving you have to spend the fuel. For example: 10T of fuel for a Scout going only 1 parsec saves no time, 20T fuel for a Scout going only 1 parsec saves one day.
2) How are you going to handle microjumps? Treat them as J1, J0, or something else, or disallow? If you call it a J0 then concievably a J6 ship could cut long insystem transits to one day! That would make a big difference, though it'd be pricey. Maybe good only as some emergency shuttle for an outer system base or settlement.
3) I'd definately not bring the optional 1/2 jump fuel rule into play too, that would be way too imbalanced imo
4) You might have to tweak the Priority cargo rules a bit (T20)
5) Consider making it an Engineering skill check to actually gain the time, failure meaning misjump perhaps, or adding to the chance of misjump, and probably not a practice allowed for commercial shipping.
I'll stop now, though more ideas may come to me. At least this may spark some dialogue and generate a few more ideas.

spank
Oh yeah btw spank you can go into the other post and just delete the whole topic, unless someone else has replied there while I was typing, in which case I'll copy this there and then you can delete the topic here.