No! No, Sekalo! You've officially started something that will take on a life of its own and perhaps outlive you! This is now part of your legacy! (Not bad, actually!)Thank you all again with ideas and suggestions about FASA and OTU. I believe my original question was answered, and I with I could close topic.
Wow- a bit jarring seeing classic 3I iconic art repurposed to the nth Interstellar War story, but sweeping nonetheless.Not an update, but rather a history lesson of the Interstellar Wars. Not an endorsement or review, just saying this is...
For the benefit of our younger compatriots: https://en.wikipedia.org/wiki/Duck_Soup_(1933_film)FASA was originally a Traveller licensee.
Freedonia is a world in Far Frontiers Sector.
- FASA = Freedonian Aeronautics and Space Administration.
FASA had been given a license to develop both Far Frontiers and Reaver's Deep. It had previously been developing the Old Expanses in High Passage as well.
You may be thinking of Reaver's Deep, which was a sector Gamelords used for its modules. They published A Pilot's Guide to the Drexilthar Subsector for Reaver's Deep and a sector book was later published by Cargonaut Press.. . . I seem to remember reading somewhere or it was discussed that FASA had their own area or location on the map, which they could release their modules, and play (company modules) within their own region of space.
You've mentioned Traveller Hero in this context before, what makes it stand out do you think?Recs for an overview of the Imperium? IMO, the best is Traveller for Hero;
It covers from IW through M1200... in typical Hero System excellent summary. It also discusses the specific tropes of the OTU.You've mentioned Traveller Hero in this context before, what makes it stand out do you think?
FASA's involvement with the Traveller setting was very much a shotgun approach. They started rather generic, with the ship folios, then partnered with the fanzine crew who had done the first two issues of High Passage in Old Expanses. That lasted until, I *think*, the Old Expanses guy moved on. Then the magazine was more widely focused for a few issues before turning into Far Traveller, helmed mostly by the Keiths, which moved to Reaver's Deep.You may be thinking of Reaver's Deep, which was a sector Gamelords used for its modules. They published A Pilot's Guide to the Drexilthar Subsector for Reaver's Deep and a sector book was later published by Cargonaut Press
Maybe later. Battletech (1984) has the same skill system, albeit for only two skills, as Classic. it's just notationally flipped. The Pilot and Gunnery numbers are the result of Skill and Dex modifiers on a base competency, and are rolled on 2d6 in an era when only Traveller used 2d6. Then there is the setting. One of only two during that period with an active in-game calendar. Guess what the other one was...It was Renegade Legion that was adapted from FASA's Traveller game...
Yes.Oh Great, Now I am pondering which version of Battletech would work best with Traveller...
With art from both Jim Holloway AND Dave Deitrick - that's an embarrassment of riches.Ah you are referring to the original Mechwarrior rpg rules, yup they were definitely a Traveller rip off.
They were as much of a GURPS ripoff... well, maybe. I don't recall what months they released, but the similarities with GURPS and that both were 1986 releases... it may not be a rip-offAh you are referring to the original Mechwarrior rpg rules, yup they were definitely a Traveller rip off.
| Element | Trav (CT) | GURPS | Battletech | Other |
| Rolling Direction Low | ☑ | ☑ | ||
| Point Build, single pool | ☑ | |||
| Attributes: 4 Body Dex Lrn Cha | ☑ | |||
| Attribute Range 2-12 | ☑ | |||
| Skill cap by attribute | ☑ (TTB and Bk7) | |||
| Damage to hp by location. | ☑ | |||
| Has saving rolls as a mechanic | ☒ | ☑ | ||
| Experience Points System – not just additional character points | ☒ | ☑ | ||
| NPC generation as part of group generation | ☑ | |||
| Nobility with power | ☒ | ☒ | ☒ |