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FASA and OTU

Thank you all again with ideas and suggestions about FASA and OTU. I believe my original question was answered, and I with I could close topic.
No! No, Sekalo! You've officially started something that will take on a life of its own and perhaps outlive you! This is now part of your legacy! (Not bad, actually!)
 
and in 10 years, someone will re-read and add a comment for the wonders of thread necromancy!

as there is a LOT of really great stuff here, so it is always great when new people show up and start digging and find those goldmines some of us have forgotten about.
 
FASA was originally a Traveller licensee.
  • FASA = Freedonian Aeronautics and Space Administration.
Freedonia is a world in Far Frontiers Sector.

FASA had been given a license to develop both Far Frontiers and Reaver's Deep. It had previously been developing the Old Expanses in High Passage as well.
For the benefit of our younger compatriots: https://en.wikipedia.org/wiki/Duck_Soup_(1933_film)
 
. . . I seem to remember reading somewhere or it was discussed that FASA had their own area or location on the map, which they could release their modules, and play (company modules) within their own region of space.
You may be thinking of Reaver's Deep, which was a sector Gamelords used for its modules. They published A Pilot's Guide to the Drexilthar Subsector for Reaver's Deep and a sector book was later published by Cargonaut Press.
 
Recs for an overview of the Imperium? IMO, the best is Traveller for Hero; the second best is Imperial Encyclopedia (MegaTraveller core rules), third is CT Library Data (Sups 8 & 11) - which are the core of what's in MT's Imperial Encyclopedia.
 
You've mentioned Traveller Hero in this context before, what makes it stand out do you think?
It covers from IW through M1200... in typical Hero System excellent summary. It also discusses the specific tropes of the OTU.
It also is a very system neutral view.
Moreover, unlike the other sources I listed, it is speaking in an authoritative way, not an in-setting view.
For much the same reasons, GT is a strong candidate; it's my fourth pick, even tho' I detest most of the changes it wrought as a line. (I feel much the same about TNE and the mechanics of T4 - save the psionics.)

HT was intended to stand alone, and to allow all eras then in print. I can't speak to the conversion quality mechanically - I've not bothered with the mechanics due to players who are math averse. If I had a group of Hero fans to run for, I'd run it.
 
On original topic
The leadership of FASA are credited in Adv. 6 - Jordan Weissman & L. Ross Babcock III did the HG ship designs for the Zho Strike Cruiser.
 
You may be thinking of Reaver's Deep, which was a sector Gamelords used for its modules. They published A Pilot's Guide to the Drexilthar Subsector for Reaver's Deep and a sector book was later published by Cargonaut Press
FASA's involvement with the Traveller setting was very much a shotgun approach. They started rather generic, with the ship folios, then partnered with the fanzine crew who had done the first two issues of High Passage in Old Expanses. That lasted until, I *think*, the Old Expanses guy moved on. Then the magazine was more widely focused for a few issues before turning into Far Traveller, helmed mostly by the Keiths, which moved to Reaver's Deep.

At some point Dale Kemper approached FASA with a writeup of half of Far Frontiers, and most of FASA's attention moved there (Sky Raiders, etc). The Keiths kept working on Reaver's Deep as well, starting Gamelords to do so. After that ran out of steam, they still had written work, and Cargonaught started up to publish that, run by Paul Sanders. Paul was shattered by the death of one the brothers, and I haven't seen any signs of him since.

As for FASA, after a lengthy set of licensing experiments (Star Trek, Dr. Who...) they launched Battletech (nee Battledroids) based on one of their in-house Traveller campaigns. That became so successful they dropped all of their external properties and moved on to become quite successful. They did make an effort to nab Star Wars, which would end up going to West End. The FASA effort morphed into Renegade Legion.

Some of the timing of the above may be off. It's been a while.
 
It was Renegade Legion that was adapted from FASA's Traveller game...
Maybe later. Battletech (1984) has the same skill system, albeit for only two skills, as Classic. it's just notationally flipped. The Pilot and Gunnery numbers are the result of Skill and Dex modifiers on a base competency, and are rolled on 2d6 in an era when only Traveller used 2d6. Then there is the setting. One of only two during that period with an active in-game calendar. Guess what the other one was...

Renegade Legion is five years later, and has no mechanical relationship to Traveller whatsoever. The Star Wars connection was open industry scuttlebutt at the time. The setting may have arisen from an in-house campaign, certainly. That's hardly unusual.
 
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