If the character does really good on their Fame Flux rolls then Talent can be significantly lower than Fame.
That's my point: Flux is a zero-sum game over time. So, the odds of getting a positive one is only 5/11.
There's no example, but here's how I interpret it:
Assuming he begins, Joe rolls 2D for Talent, getting 7. Add skills, and that's term 1. 4 skills.
2nd term, he rolls Flux and adds it to his Fame of 7. If he hits the 5/11 chance of going up, he gets an increase. 6 skills and +1 Talent.
If, however, he hits the 5/11 negative numbers, he gets 4 skills.
The problem is that on average, he'll average 0. About every other term, he'll get +1 Talent. So, after 6 terms (discounting the zeros), he'll have +3 Talent and 7 Fame.
There doesn't seem to be any risk/reward rolls (other than the 50/50 Fluxes), and for half the people, pretty discouraging.
Seems like Entertainer (as Midgardsormr said) needs a little work.
Anybody have any house rules?