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Fame question

Daddicus

SOC-13
For entertainers, fame seems to be a 50/50 proposition. Are there any kind of mod(s)?

If not, then that means a character's fame will always be (on average) his talent. Is that correct?
 
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The Entertainer career in general bugs me. The Art skill itself doesn't seem to have any bearing on the Entertainer's success. In fact, it's possible to resolve as many terms as you like without ever even taking the relevant skill.

One of my current players started as an Artist and later switched to Rogue. She didn't receive the Art skill until after the career change.
 
Depends.

For entertainers, fame seems to be a 50/50 proposition. Are there any kind of mod(s)?

If not, then that means a character's fame will always be (on average) his talent. Is that correct?
If the character does really good on their Fame Flux rolls then Talent can be significantly lower than Fame.
 
If the character does really good on their Fame Flux rolls then Talent can be significantly lower than Fame.

That's my point: Flux is a zero-sum game over time. So, the odds of getting a positive one is only 5/11.

There's no example, but here's how I interpret it:

Assuming he begins, Joe rolls 2D for Talent, getting 7. Add skills, and that's term 1. 4 skills.

2nd term, he rolls Flux and adds it to his Fame of 7. If he hits the 5/11 chance of going up, he gets an increase. 6 skills and +1 Talent.

If, however, he hits the 5/11 negative numbers, he gets 4 skills.

The problem is that on average, he'll average 0. About every other term, he'll get +1 Talent. So, after 6 terms (discounting the zeros), he'll have +3 Talent and 7 Fame.

There doesn't seem to be any risk/reward rolls (other than the 50/50 Fluxes), and for half the people, pretty discouraging.

Seems like Entertainer (as Midgardsormr said) needs a little work.

Anybody have any house rules?
 
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