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Falling Damage

atpollard

Super Moderator
Peer of the Realm
Surfing around on Pinterest, I saw a graphic on falling damage that had distances fallen converted into D&D dice of damage (d4 through multiple d20). That made me curious about what falling damage would calculate to in Traveller xd6 dice.

Some basic assumptions:
  • Damage is proportional to kinetic energy.
  • KE is proportional to distance fallen.
  • 15 meters fallen = 50% mortality chance (from OSHA safety)
  • 30 meters fallen = 100% mortality chance.
Crunching the math for acceleration (10 m/s2) and velocity and 15 meter fall = 6d6 damage (50% survival rate) …

Each 2.5 meters of fall = 1D6 damage.

So an average person will have 777xxx and die with 21 points of damage.
A super person might have CCCxxx and die with 36 points of damage.
A 15 meter fall = 6D6 = 21 points damage on average.
A 30 meter fall = 12D6 = 42 points of damage on average.
 
Good work.

Now calculate with different gravities.

Or imagine losing grip/unbuckling on an accelerating ship without inertial dampeners/gravity floors and essentially the ship back wall is coming at you at 6Gs.

100% dead at 5 meters? A large stateroom or bridge could get you.
 
You may want to add in age. I've reached a point in life where if I was to fall down people wouldn't laugh but would run to see if I was alright.
I’d think aging stat reduction covers that.

Used to think the aging table was funny as a teen rolling characters in 1978. Not as much now.

Probably all hits for falling should go to STR first as that’s all about muscles and related bone structure.
 
Now calculate with different gravities.

Each 2.5 meters of fall = 1D6 damage.

6D6 = 0.04 x (10m/s2) x 15 meters (50% mortality at 15 meters)
1D6 = 0.04 x (10m/s2) x 2.5 meters

1D6 Damage Fall Distance at other gravities:

[6G] 2.5 / (6) = 0.4167 meters
[5G] 2.5 / (5) = 0.5 meters
[4G] 2.5 / (4) = 0.625 meters
[3G] 2.5 / (3) = 0.83 meters
[2G] 2.5 / (2) = 1.25 meters

[1.2G] 2.5 / (1.2) = 2.1 meters
[1.1G] 2.5 / (1.1) = 2.3 meters
[1.0G] 2.5 / (1.0) = 2.5 meters
[0.9G] 2.5 / (0.9) = 2.8 meters
[0.8G] 2.5 / (0.8) = 3.1 meters
[0.7G] 2.5 / (0.7) = 3.6 meters
[0.6G] 2.5 / (0.6) = 4.2 meters
[0.5G] 2.5 / (0.5) = 5.0 meters
[0.4G] 2.5 / (0.4) = 6.3 meters
[0.3G] 2.5 / (0.3) = 8.3 meters
[0.2G] 2.5 / (0.2) = 12 meters
[0.1G] 2.5 / (0.1) = 25 meters
 
For anyone interested in the math ...

a = acceleration due to gravity (10 m/s2 at 1G in Traveller)
KE = kinetic energy (damage is assumed to be proportional to Kinetic Energy)
m=mass of person (treated as a constant for Falling damage)
s = distance fallen in meters
v2 = velocity squared


KE = (1/2)mv2
v2=2as

Combining ...
KE = (1/2)m2as = mas

Therefore ...
XD6 = constant x G x Distance

For 50% survival [6D6 and 15 meters]
6D6 = constant x G x 15 meters = Constant x 10 x 15 meters = 0.04 x 10 x 15

That gives ..

6D6 = 0.04 x (10m/s2) x 15 meters (50% mortality at 15 meters)
1D6 = 0.04 x (10m/s2) x 2.5 meters
Each 2.5 meters of fall = 1D6 damage.
 
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