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Falling Damage

atpollard

Super Moderator
Peer of the Realm
Surfing around on Pinterest, I saw a graphic on falling damage that had distances fallen converted into D&D dice of damage (d4 through multiple d20). That made me curious about what falling damage would calculate to in Traveller xd6 dice.

Some basic assumptions:
  • Damage is proportional to kinetic energy.
  • KE is proportional to distance fallen.
  • 15 meters fallen = 50% mortality chance (from OSHA safety)
  • 30 meters fallen = 100% mortality chance.
Crunching the math for acceleration (10 m/s2) and velocity and 15 meter fall = 6d6 damage (50% survival rate) …

Each 2.5 meters of fall = 1D6 damage.

So an average person will have 777xxx and die with 21 points of damage.
A super person might have CCCxxx and die with 36 points of damage.
A 15 meter fall = 6D6 = 21 points damage on average.
A 30 meter fall = 12D6 = 42 points of damage on average.
 
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