Surfing around on Pinterest, I saw a graphic on falling damage that had distances fallen converted into D&D dice of damage (d4 through multiple d20). That made me curious about what falling damage would calculate to in Traveller xd6 dice.
Some basic assumptions:
Each 2.5 meters of fall = 1D6 damage.
So an average person will have 777xxx and die with 21 points of damage.
A super person might have CCCxxx and die with 36 points of damage.
A 15 meter fall = 6D6 = 21 points damage on average.
A 30 meter fall = 12D6 = 42 points of damage on average.
Some basic assumptions:
- Damage is proportional to kinetic energy.
- KE is proportional to distance fallen.
- 15 meters fallen = 50% mortality chance (from OSHA safety)
- 30 meters fallen = 100% mortality chance.
Each 2.5 meters of fall = 1D6 damage.
So an average person will have 777xxx and die with 21 points of damage.
A super person might have CCCxxx and die with 36 points of damage.
A 15 meter fall = 6D6 = 21 points damage on average.
A 30 meter fall = 12D6 = 42 points of damage on average.