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Falling damage


Someone just brought up a good question on RPGnet: how is falling damage handled. I assume you would simply use the normal falling damage rules, just apply it to lifeblood and stamina as normal. The probelem would come with armor. It doesn't seem like armor would help against a fall that much.

I suggested as a possible house rule, you might use the normal armor rules against falling damage except you never take away dice, only individual points. Thoughts?

All I see in the rules is a bit in the encounters about ravines, and it looked a little odd.