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Escape Pods in Jumpspace

What are the possible outcomes of using an Escape Pod while you are in the middle of a Jump? Instant death, the creation of another Jump bubble, do you get skipped out of Jump space and into real space using the misjump rules?
Assuming for a moment that you're on board with the Mongoose 'Jump Bubble' concept of jumping, you can come out of this all right. According to MgT rules, the size of the hydrogen bubble and the time that it collapses you back into normal space are predetermined at jump. So as long as you decouple from the main ship carefully, and you don't have to go very far from the ship to escape trouble (i.e. there's no big red LED counting down somewhere near an explode-y part of the ship), you can park your pod nearby and await automatic re-entry. Assuming it was built to take that kind of hull stress, and you brought enough air and water to survive the camp out.

This won't work for me, as MTU is of the old school 'light up yer lanthanum jump grids, boys!' variety. But if you're Mongoosing it, or something similar, there you go.
 
Old 'old school' is lanthanum jump coils, the hull grid was a MT DGPism.
I thought I recalled Marc Miller's old Journal article on jump technology made a reference to a jump grid, but I'm probably wrong.

T5 allows for both :)
Good! On a related note, I just noticed that one of lanthanum's properties is that it makes an excellent hydrogen sponge, so I was speculating that a lanthanum grid might just be a way to evenly release hydrogen for the bubble -- if I decided to switch to/endorse that technique.
 
I thought I recalled Marc Miller's old Journal article on jump technology made a reference to a jump grid, but I'm probably wrong.

Yes - JTAS #24, it did mention jump grids (for the first time in CT) - although the word "grid" was not used - the text said "Starship hulls contain as an integral part of their structure a network of wiring which maintains the jump field around the ship". The article also referred to "the jump coils that channel a ship's energy within the jump drive are constructed with lanthanum" - indicating that perhaps the "jump-field wire network" is not.

JTAS #24 was published in 1985, and DGP published Grand Survey (for CT) in 1986 - so perhaps it could be considered "DGP-era CT" (MT was published in 1987).
 
Probably safer to have a reinforced self-contained bunker onboard the starship and hunker down, so long as the starship manages to more or less retain it's structural integrity until it emerges from hyperspace.
 
I still do not know what to do with all of the Liquid Hydrogen required for the Jump. I just figure that it is part of the game, and proceed to march.

Disclaimer: IMTU

On Earth's first Jump ships, this was done using a "jump field generator" which projects a charged field around the ship. This consumes enormous quantities of electric power so requires the power that only fusion can provide. It also leads to Bad Things (tm) if the generator fails for even a moment. It allowed for pre-jump ships (used to ply the solar system or earth orbit) to be retrofitted to become interstellar starships and was forgiving of irregular hull shapes and so on.

The Vilani came to a different solution (though there's evidence they used jump field generators early on as well). By installing a special grid in the hull of the starship, then charging it, the Vilani found that Jump stability could be maintained as well. Through fooling with different preparations of materials to make the grid, they discovered that Lanthanum yielded the best combination of holding the charge, material stability, and low cost. The charged grid, unlike the field, holds its charge and doesn't collapse the moment electrical power fails. Depending on the robustness of the grid this can hold sufficient charge for days of safety even if the power plant fails, this combined with a "dead man" switch on Vilani vessels meant that a Vilani vessel could make a successful journey even if their power plant failed halfway through the trip, though as the field weakened, the hull would slowly erode away; Vilani ships tend to have very thick "armored" hulls with robust grids within them, even on civilian ships to buy more time in the case of a power plant failure. Because the field is bound by the physical hull, IMTU Vilani ships tend to be compact, somewhat rounded, and lack protrusions such as communications and sensors arrays and so on. The preponderance of very simple geometric hull shapes for many Traveller ships is because of this with extruding fixtures being withdrawn into the hull before Jump.

During the Rule of Man, the hydrogen bubble technology was developed, though it would not mature until research resumed in the Third Imperium. It was found that hydrogen gas could be released around the ship then be charged. This allowed ships with irregularly-shaped hulls and protruding hull fixtures like communications and sensor arrays. The hydrogen gas envelope held a charge, but not as well as a Lanthanum grid. At the same time, the charge also held the integrity of the gas bubble, keeping it from dissipating (though things don't dissipate in jump space as fast as it would in normal space). If power failed, the envelope would erode away in Jump Space, much like the hull on jump grid designs. However, because it was cheap hydrogen gas, the ship itself would not be damaged. At the end of the trip, upon re-entering normal space, the hydrogen bubble dissipates into the vacuum of space (a ship with fuel scoops can retrieve a lot of this hydrogen for re-use if desired; this is common practice amongst Solomani ships as the Solomani have "conservationist" thinking and see dumping hydrogen into space as somehow wasteful, but is nearly unheard of in the Third Imperium where hydrogen is considered basically unlimited as it's the most common element in the universe).

IMTU, the "modern" Third Imperium, most ships utilize both the hull grid and hydrogen bubble for redundant, extra safety (the Vilani are into this kind of overengineering). However, it is legal to operate a ship with just the hull grid; it is not legal to operate a ship with just the hydrogen bubble in the Third Imperium (it is legal elsewhere). Nobody in their right mind uses jump field generators anymore.

Note that power plant and jump field generator failures don't happen very often, but understandably, people are concerned about it happening so like redundant safety measures.
 
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