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Editing Traveller Difficulties a bit wit MgT2

Spinward Scout

SOC-14 5K
Baron
Trying to make difficulties easier to use, easier to read. This gives a bit more help to assigning Task Difficulty, I think. I'm not sure about the 2+ entry - that difficulty would be Automatic, right? Or am I forgetting something?

2+ Automatic

4+ Very Easy
6+ Easy

8+ Average or Normal difficulty

(A)10+ Hard
(C)12+ Very Hard

(E)14+ Formidable


Would this be easier for you to use? I haven't used MgT2 enough, maybe.
 
Trying to make difficulties easier to use, easier to read. This gives a bit more help to assigning Task Difficulty, I think. I'm not sure about the 2+ entry - that difficulty would be Automatic, right? Or am I forgetting something?

2+ Automatic

4+ Very Easy
6+ Easy

8+ Average or Normal difficulty

(A)10+ Hard
(C)12+ Very Hard

(E)14+ Formidable


Would this be easier for you to use? I haven't used MgT2 enough, maybe.
I'm unfamiliar with MgT2's task system, except in theory.
I think you can still fail a roll requiring 2+ by rolling snake-eyes, but am not positive about this.
Tasks where success is guaranteed (Automatic?) shouldn't need a roll at all.

//Grav_Moped gets out his MgT2 rules//

Core Rulebook, pp. 48-50. Are you trying to convert MgT2 task rolls to Classic Traveller?
 
Classic has a variable target number (typically 8+ but adjusts the target number by task difficulty).
MgT has a constant target number of 8+ but applies DMs to it for the task difficulty level.

Poster Supplement Four came up with a shorthand for CT tasks: "Rule 68A" (roll 2D for a target of 6+ for easy tasks, 8+ for routine tasks, and 10(A)+ for difficult ones).
 
The PCs roll would still be modified by Dice Modifiers, But the Task Difficulty itself should be basic, right?

But having no modifiers, if the Task Difficulty is 2+, then just rolling the dice is an automatic success.

Maybe I should just call it Simple. Putting in your ATM Pin, pulling your pants up, drinking water.
 
In CT, it's Difficulty 2+. In MgT2 (Mongoose, 2nd) while it's still an 8+ target roll, a Simple task has a +6DM which works out the same except there are degrees of success based on how much the throw beats the target by. (Also, MgT has degrees of failure based on how much the throw misses by -- but that can't apply in this example.)

They also have a mechanic for adjusting task difficulty by either taking it slow or being hasty.
 
You might be looking at 1st edition Mongoose.

My second edition doesn't say to subtract from or add to:

"Simple tasks require a 2 or more to be rolled for the check if, indeed, they are rolled for at all."

"Easy tasks require a 4 or more to be rolled for the check."
 
Hmmn. (c)2008. That'd be first edition, yep. Bought it new, much later than '08, from a game store. Probably after 2nd Ed. was available!

Now I'm retroactively annoyed.

But I have T5.1 too, so it's ok. :)
 
Hmmn. (c)2008. That'd be first edition, yep. Bought it new, much later than '08, from a game store. Probably after 2nd Ed. was available!

Now I'm retroactively annoyed.

But I have T5.1 too, so it's ok. :)
Actually, some people still play MgT1e and prefer it to MgT2e (and if we add Cepheus Engine to it, that number grows by quite a bit). So don't be annoyed, it's still a rather good book:).
 
Actually, some people still play MgT1e and prefer it to MgT2e (and if we add Cepheus Engine to it, that number grows by quite a bit). So don't be annoyed, it's still a rather good book:).
There's nothing wrong with 1st ed Mongoose. We were trying to work on something for MgT2, tho.
 
Grav,
Could the HG be, MgT1 HG second edition? There are first and second editions of HG for MgT1. I got confused on that point as well.
I don't think so. It's (c)2016, and I see references for the first edition being published in 2008. Cover's consistent with the later edition style as well.
 
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