Play report
Week five
Escaping the chaos caused last week, the PCs decided to continue to take the initiative. They moved further down the road and planted three bombs in the road to await the advancing column. Again, I made secret rolls for the building of the bombs (and for the guy checking construction as well).
The PCs managed to remain concealed as the infantry column advanced. They pinpointed where they thought the commanders were (they were on horseback), and set off the bombs, which they had planted at 50m intervals. This time all the mobs actually work. The regional governor was killed and so were many other. As the characters observed from afar, the infantry column halted, regrouped, and then retreated.
The village of Maiteen had been saved, for the time being.
Returning to Maiteen the characters met jubilation, and a dilemma. The villagers viewed them as Star Viking saviours. There were stories of Star Viking-inspired resistance in neighbouring villages. The village governor Mata was beginning to speak of taking the regional capital, Avorgna.
This momentum caused them a dilemma - keep on with the rebellion or move on to the capital and try to suss out the planetary dictator. There was disagreement amongst them as to what action fitted with their mission, and a further long discussion ensued. When talking to villagers, they all mentioned their faith in the Star Vikings
Eventually they decided to stay and March on Avorgna with the mustered forces of around 120 villagers, who had been mustering in the village, drawn by the stories of their rebellion. They also released some of their prisoners and asked them to persuade their fellow soldiers to desert.
The regional troops had returned to the Governer's stronghold in Avorgna, a brick built mansion with accompanying troop accommodation. As the rebels advanced on the city, they noted around 200 troops left in the area, and three cannon. The people of Avorgna had locked themselves in their houses and were not coming out.
The PCs joined Mata in seeking parley and were greeted by the new governor. They warned him to move out, but he ignored their calls. The characters offered two hours to leave. Within about thirty minutes the front gates opened and the army sallied forth to do battle ...
Notes
- Again, a long time by players discussing the next move. I asked them about this, worried they would find the game slow. They told me not to worry, they knew it was their fault!
- If you have read or run the adventure you will notice there as no climactic battle in Maiteen as the guerrilla attacks managed to disrupt the infantry. I did this for two reasons. Firstly as it seemed to make sense - the Governer had been killed and in less than twelve hours they had taken significant and unaccustomed losses from unseen enemies. Secondly as noted previously, I was concerned about repetition so I was not displeased to lose this battle from play.
- next week will mean a larger battle in a different town in an attempt to control the region and get control of more armaments. This will be hard to manage in role playing rules terms (at least to be manageable). I could break out striker 2 and try to relearn the rules (only played it once back in the day, using 40k epic minis) or look for inspiration elsewhere. I remember King Arthur Pendragon had rules for PCs in mass combat - if I have time I should see if I can get anything from those rules. Either way, I need to strike a balance so characters can affect the course of the battle whilst it is clear it is not all about them - and where they can feel sufficient peril.