I have recently started a T20 campaign set in the era of the Interstellar Wars. All characters are, for ease, members of the Terran Confederation. I felt it was better to have the Vilani, (Ziru Sirka), portrayed as grim evil enemy of immense age and depth.
The player group is about to head into the widely dispersed area controlled by the Confederation in order to protect the trade routes of one character's (the Noble of the group), family trade routes.
rather than set anything down in stone, I have opted to create several adventure paths, and let the players sort out the direction of the campaign. I would like some input from you all here. I intend on breaking with the canon in terms of alien races, but keep the canon in terms of the Ziru Sirka. WHat sort of adventure hooks should I throw into this groups path? All input would be welcome, particlarely anything dealing with the social fabric of the early Terran Confederation.
Amalric
The player group is about to head into the widely dispersed area controlled by the Confederation in order to protect the trade routes of one character's (the Noble of the group), family trade routes.
rather than set anything down in stone, I have opted to create several adventure paths, and let the players sort out the direction of the campaign. I would like some input from you all here. I intend on breaking with the canon in terms of alien races, but keep the canon in terms of the Ziru Sirka. WHat sort of adventure hooks should I throw into this groups path? All input would be welcome, particlarely anything dealing with the social fabric of the early Terran Confederation.
Amalric