I'd like a triple turret. Pulse Laser, Missiles, and Sandcaster. But the Computer doesn't allow it.
This is actually something of a sticking point, especially in LBB2 combat that relies on LBB2 computer programming rules.
The model/1bis is such a "minimalist" computer that it actually has trouble doing more than 1 thing at once!
Model/1bis = 4 CPU / 0 Storage (LBB2.81, p22)
- Standard Software Package = MCr1 of programs (LBB2.81, p41)
- Maneuver (1 space, MCr0.1)
- Jump-1 (1 space, MCr0.1)
- Jump-2 (2 space, MCr0.3)
- Navigation (1 space, MCr0.4)
- Anti-Hijack (1 space, MCr0.1)
- 1+1+2+1+1 = 6 spaces of programs
- 0.1+0.1+0.3+0.4+0.1 = MCr1 for standard software package
I am
personally convinced that this limitation on the programs available in the standard software package IS THE REASON why the stock
Type-S Scout/Courier has NO WEAPONS installed in its turret.
Not only would the price of installing weapons increase the default construction cost (go figure ...

), but in addition you would need to allocate ADDITIONAL FUNDING to pay for the computer program(s) necessary(!) to make those weapons actually "actionable" in combat.
Bare minimum you would need to add the Target program (1 space, MCr1) ... just so the turret weapons can be used AT ALL.
If you're installing lasers (pulse or beam), that's the only computer program you "need" in order to be able to make the lasers attack other craft. But if you're wanting to install a missile launcher and/or a sandcaster, you ALSO NEED the Launch program (1 space, MCr2).
The point being that adding a single pulse laser into the (previously) empty turret of a stock
Type-S Scout/Courier costs MCr1.5.
MCr0.5 for the (single) pulse laser ... and MCr1 for the Target program.
If you want to install a missile+sandcaster combo instead, that's going to cost you MCr4.
MCr0.75 for the missile launcher ... MCr0.25 for the sandcaster ... MCr1 for the Target program ... and MCr2 for the Launch program.
And then, even if you're able to afford either of those options, what can you actually *DO* with the 4 CPU / 0 Storage of a model/1bis computer as far as running computer programs in a combat situation? Because the model/1bis has NO STORAGE capacity, you can only run "4 spaces worth" of computer programs each turn ... and you can only "swap" programs around in the CPU at the end of your own turn (in the Computer Reprogramming Phase) in preparation for the NEXT turn. (LBB2.81, p31)
That means whatever programs you have "running" in the CPU at the start of your combat turn ... THAT'S IT. The bis computers do not have Storage, which means there is no "hot swapping" of which program(s) get to be running in CPU during each combat turn.
So if you want to be able to maneuver/accelerate during a combat turn ... you MUST be running the Maneuver program (1 space).
If you've got armament in a turret ... you MUST be running the Target program (1 space).
If your armament in your turret includes a missile launcher and/or a sandcaster ... you MUST ALSO be running the Launch program (1 space).
1+1+1 = 3 ... and you've only got 4 CPU to work with (and 0 Storage!) in a model/1bis computer.

That doesn't leave a whole lot of ... options ... for additional offense/defense oriented computer programs to be running, since 1-2 spaces is all of the CPU capacity remaining.
In other words, the "combat potential" of a stock
Type-S Scout/Courier with a model/1bis computer is barely capable of engaging a zero delta-v target with a laser ... which is "good enough" for belter prospecting, but don't expect to be challenging any system defense (or

) with anything more than the space combat equivalent of a pop gun the shoots out a flag that reads
*BANG!* on it.
Gets even worse in LBB5.80 combat, where installing a laser will reduce the stock
Type-S Scout/Courier EP available for Agility, making the starship an easier target to shoot at!
Bottom line ... trying to "fight" a starship with a model/1bis computer is just BEGGING for misery.
The best thing you can do is RUN ... rather than Stand & Fight.
Although, if you're capable of
Klingon Guile ... the
element of surprise could potentially operate (enough) in your favor ...
