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General Does a Detached Scout/Courier come stocked?

Spinward Scout

SOC-14 5K
Baron
So, Detached Scouts get free this and free that from the Service, I am wondering if the Detached Scout/Courier comes stocked In Your Traveller Universe?

Or does the Detached Scout have to buy everything they need?

I'm thinking the surplus Scout/Courier would have surplus supplies and sundry.

But if I'm wrong, the Detached Scout has to buy everything.

What do you do in your game?
 
all depends on the players and the game I am running. If the detached Scout is immediately on some sort of "well, since you have this ship, we need you to do this task for us on the way out" then it may well be stocked. If, on the other hand, it is just there as a mustering out benefit & I have other game plans where that is not a critical aspect for that game, yes, they have to stock it.

and it also depends on how I am feeling that day! :)
 
I think they would be bare bones; the Scout Service would take anything they thought useful off the ship before they turned them over. I don't think the ex-Commo Bay would be anything but a striped down room with maybe some of the wires and fixtures handing from the wall. The ships galley would be there but no plates, silverware, The Stateroom might have mattress in them but no linen, no TP in the fresher. In the Common Room no recreation facilities, exercise equipment, and other things to help pass the time in jump space. and maybe no furniture of any kind. No Air Raft, and nothing in the Ship's Locker.
Like I said bare bones.
 
LBB1.81, p25:
The type S scout/courier is a 100-ton dispatch vessel of a type very common within human space and fully described in Book 2. It is the policy of the scout service to make available such surplus scout ships to selected individuals on a reserve basis. The vessels are (hopefully) put to good use while they are not required in service, and both the ship and its pilot are available for recall to duty when needed. Only one scout ship may be acquired by a character; further receipt of this benefit results in no further effect. Possession of the scout ship is at the pleasure of the scout service, and it cannot be sold by the character. The ship may be used as desired. Fuel is free at scout bases. Maintenance is free at the scout bases at class B starports. The character is responsible for both upkeep and crew costs.
My interpretation of the above is that fuel and annual overhaul maintenance can be covered by the Scout service under the right circumstances (mainly involving Scout Bases) ... but life support and crew expenses are the responsibility of the person receiving the mustering out benefit.

Oh, and the lack of a Generate program as part of the standard software package for a model/1bis computer means that Jump Tapes (Cr10,000 per parsec range from origin) will need to be purchased by the person receiving the mustering out benefit.
I am wondering if the Detached Scout/Courier comes stocked In Your Traveller Universe?
(stock) LBB2 Type-S Air/Raft = yes
(stock) LBB2 Type-S Dual Turret = yes
(stock) LBB2 Type-S turret weapons = no
(stock) LBB2 Type-S loaded with 40 tons of unrefined fuel = yes
(stock) LBB2 Type-S standard software package = Maneuver, Jump-1, Jump-2, Navigation, Anti-Hijack (LBB2.81, p41)
4x staterooms life support for 2 weeks = no
Jump Tape = no

What this would mean in practical terms is that you really need (as a Scout) mustering out when receiving a Scout Ship benefit to ALSO receive a minimum of Cr30,000 mustering out benefit payout in order to BEGIN to finance routine operations of your Scout Ship.
 
For scouts the scout ships and the scouts flying them are subject to recall. I am not sure where but i thought somewhere I had read that scouts will be debriefed at scout bases about their travels. So I would expect they would still have most if not all of their equipment. maybe not the latest version and maybe not things that can be easily replaced. consumables like life support and fuel would need to be purchased.
 
I see it more as...

You were in the Scout service. You were flying a scout ship for x number of years. You mustered out and the ship went with you. Your ship is stocked somewhat with both sundries and such along with a number good number of things that need fixing as you delayed maintenance much of the time being out in the Middle-of-Nowhere.

You know, at something like this scout "base."

R.438537b10824a2baf4750b5de0353c6d
 
I suppose for most games I'd been somewhere in the middle. Some "common sense" stuff - the "every ship has to have this by regs" list - sure, even if not newest/best condition. Some random, often mixed-up things. "Why in the world do we have 7 days "Type D Emergency Rations", a water purifier, and a holodeck from 80 years ago?" The rest falling in that random range of "roll to see if this is here," or "it matters to the plot so yes/no as appropriate". Either way, my interpretation of a mustered-out scout (or any ship) is that it is at least spaceworthy and equipped with the "bare minimums" similar to what the USCG might require for a maritime vessel in the modern world.

Yes, in my younger years, I would write out and detail an inventory down to the minutiae in my games, as a player or GM - even if said list was unreasonable by physics alone. Now? It's more a "go with the flow" unless as said, plot-specific.
 
I can see it either way -- a DRMO (DoD surplus sale) stripped-out but functional hull, or good to go but everything's accountable. Come annual overhaul time, you have to present the ship with everything it was issued to you with, or you will be held liable for any shortfalls or non-waived damage.
 
IMTU, my players had "done a service" for a particular Noble.
The planetary navy associated with the world of his Court had taken a small number of ships engaged in smuggling and piracy.

Given his "debt" and the fact they had a 'beaten and used' yacht (Non-standard design was GM- built), they got the ship with guns in the turrets.
But, nothing else.
They went into debt some KCr 30 to stock it, and were also handed an account to pay a percentage of their profits into
And, they were handed a "Do this" mission in a system 4 parsecs away to "help get them started earning cash".

I wasn't until the second jump got them where the job was that they discovered the fuel purification plant wasn't functional and would cost them something like MCr 1.5 to get fixed...
 
I can see it either way -- a DRMO (DoD surplus sale) stripped-out but functional hull, or good to go but everything's accountable. Come annual overhaul time, you have to present the ship with everything it was issued to you with, or you will be held liable for any shortfalls or non-waived damage.
If I were a player with a scout under those conditions,first thing I’d do is leave the air raft back at base. Too much liability, more cargo space.
 
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