Originally posted by RainOfSteel:
Employee 2-4601
Yes, yes, go on . . .
Gladly so, gladly
Culture
The Solar Triumvirate is, generally speaking, the most conservative polity IMTU. With Earth in its center, the Triumvirate has literally millenia of traditions and cultures to directly build on; It also fears radical change, as radical change might tip the balance between the three power blocks (Military, Beraucracy and Corporations) and bring unwanted changes, especially shift the focal point from Earth to the colonies, which is the last thing that those in power want. And extreme, fast changes have brought about the Stagnation, and no one in the Triumvirate wants it to repeat itself.
Consequently, cybernetics are restricted (except for prosthetics) and are viewed with dislike in most social circles; psionics are outright illegal and are somewhat feared; bio-modification of upper animals and Humans is heavily regulated and is, generally speaking, limited to minor changes; massive cosmetic surgery with bizzare effects (i.e. creating "exotic", animalist or non-human appearances) is frawned upon; religions with roots going back for millenia are common; and living on large, terraformed planets is seen as vastly preferrable to life in small, self-contained space habitats.
Most people on Earth and the major colonies live in massive Sprawls, or mega-cities, with tens of millions of inhabitants and extremely crowded conditions. In the smaller colonies, durable but ugly pre-fab buildings are commonplace, though older colonies also manufacture their local buildings. All in all, the Triumvirate is heavily and blatantly industrialized.
In the lower classes (around 75% of the population), prostitution, drug abuse and crime are common, despite brutal police actions against them. A small counter-culture lives in the cracks of society, similar in concept to the "Punks" of the 1980's but usually heavily bio-modded and pro-Alliance (or pro-Matriarchate), and suffers from repression.
There is a small middle class (about 20% of the population) composed mostly of corporate middle-strata and governmental beraucrats; small businesses are extremely rare, especially on the colonies. Most of the middle class on Earth and the major colonies live in moderately crowded gated communities and corporate/government enclaves, enjoying better conditions than the masses and heavily consuming.
The ruling class (about 5% of the population), composed mostly of corporate executive, government head honchos and their families, lives in splendor, ever-consuming and ever-spending. Most of these lucky few live in luxury appartments on the top of megacorporate arcologies or governmental complexes, insulated from the masses by razor wire fenses, armored windows, air conditioning and armed guards.
Technology
The Solar Triumvirate has TL12 on its main worlds (The Sol System Worlds, Fenrir and a few others), and colonial technology usually ranges between TLs 4 and 11, with imported technology extensively used if the local TL is lower than TL-10.
Some TL10+ technologies are not in wide use, namely higher-mammal (and Human) bioengineering, cybernetics and civilian grav vehicles (though grav vehicles are TL12 IMTU). Text/image based interfaces are mostly used, while cyber-interfaces (VR and C-Space) are rarely used, and even then for specialized applications. TL12 robots are commonplace, though their AI leaves something to be desired (even for TL12) and Human-form (contourted in Traveller terms; no pseudo-biological robots exist yet IMTU) robots and ones with emotion/personality simulation are uncommon.
Military
Military enlistment in the Triumvirate is usually not mandatory, except for planetary armies in the times of war. Thus, the Triumvirate's Military is mostly a professional force.
The Solar Triumvirate's military is traditionally organized, with a Joint Command Staff (JCS) on Earth, answering only to the Triumvirs and the Senate and commanding the three main branches of the military - Army, Navy and Marines. The Triumvirate's Scout Service is a branch of the Navy, while the marines are not (though they serve as ship's troops on Navy vessels, their main task is that of Rapid Expeditionary Forces, serving as a constant-readiness force in times of "peace" and as a spearhead in the times of war).
The Navy is split into Subsector Fleets, each of them devided into Carrier Groups, Independant ships, mostly cruisers and destroyers), Scout Fleets and System/Planet fleets. System Fleets answer to the Governor unless specific orders from higher Naval officers are to the contrary.
The Navy's command is the most traditionalist part of the Triumvirate forces; most high officers come from centuries-old Astronaut families. The rating, however, are more progressive, especially those in technical positions.
The Triumvirate's naval doctrine is that of large Carrier Groups; each group is composed of one big carrier (5,000dton until recently, 12,000dton in a few new carriers - mine is a "small ship" TU) with as many fighters as possible, supported by several Missile Destroyers (600 or 600dton, depending on model) providing long-range fire support, several Destroyers (600dton) screening the Carrier/Missile Destroyers and many Close Escorts helping the Destroyers in their Screening duty. Additional ships include troop carriers, tankers, supply ships and couriers. Two thirds of the fighters carry an offensive role, while one third carries a defensive role.
Cruisers are independant ships carrying fighters, missiles and other offensive weapons, as well as ship's troops for defense as well as small scale boarding/planetary offense.
The Marines, as indicated before, are an independant arm; they have their own organic interstellar transportation (which doubles also as orbital fire support and defense), their own organic light armor and artillery and their own organic fighter support. Each subsector has a Marine Command, under which are local planetary Marine units (use as spearheads for the planetary Army), Rapid Intervention Destroyers (think Sulaco from Aliens: a fast ship capable of transporting a marine Platoon to its destination) and Planetary Assualt Groups (Big combined arms units, with integrated Naval forces). Marines are somewhat traditionalist, but not as the Navy - they are, after all, a high-tech, rapid-assualt interstellar force; innovations in both technology and doctrine are therefore common. And yes, they carry Cutlasses on their parade uniforms and train with these swords in boot camp.
The Marines also recieve the most internal security attention and pass the most Loyalty Tests - they are meant to be the government's shock troops, and insubordination is totally unacceptable.
The Army is the largest and oldest part of the Triumvirate's military, with some units (those on Earth) having histories going back to the 20th Century or even before. While the bulk of the Triumvirate's Army originates from the Major Colonies, each plnet has a Planetary Army, recruited from local elements. Some Earther units are extremely traditionalist (those recruting from the middle/higher classes and having very long traditions), but most of the Army grunts are rank and file, recruited from the deepest slums and the remotest colonies.
Military technology in the Triumvirate is relatively high, as most military-grade weapons are inported from the major worls. However, several radical applications of these technology are not in wide use, especially cybernetics, heavy warbots (other than the Marines' RoboTanks and Sentry Guns) and combat drugs (though those are more common in Corporate armies). Grav vehicles are relatively new (TL12 IMTU, shipboard grav compensation is TL10, GravBelts are TL14 and thus not invented yet; grav units are heavy and bulky), and haven't completely replaced wheeled, tracked, air-cushion and vector-thurst vehicles. Ship weapons include the usual range of lasers, missiles, plasma and fusion guns, and defences are mostly armor and good ECM programs (Nuclear Dampers are mid-late tL-13 IMTU). Infantry weapons include Gauss Rifles, Gauss LMGs (my creation), man-portable missiles, grenades (often launched from an underbarrel launcher on the Gauss Rifle) and PGMP-12s (as heavy/anti-materiel support). Most infantry is mechanized and carried on APCs; Marines usually use G-Carriers for that porpuse. While a few light tank models use Grav propultion, most armor and artillery use tracked locomotion. Light air-support uses vector-thrust propultion, while heavier aircraft are space fighters with streamlined hulls.
<<Important worlds, foriegn relations and Megacorporation will be added in a later post>>