Thank you for the explanation which has cleared up the instruction a lot more than I've gotten on my own. I never have been involved with the actual playing of MT, so I have zero experience on UTP.
Sounds like you've got it now.
All I was going to chip in was that all you're really doing is rolling for the time duration early, rather than after you've finished. (The referee writes it down, and gets to modify it slightly with those 1D-1D rolls, just to keep you on your toes.) But you get to estimate if you can complete a task, especially if you don't have a lot of time available. If you know the task is going to take too long, at least then you can choose not to do it, but do something else instead.
As for time to orbit not taking streamlining into account: well, steamlining IS taken into account when determining a vessel's max speed in atmosphere. For example, a so-called Slow Boat is faster (2565 kph) than a standard Ship's Boat (1000 kph) because the Slow Boat has an Airframe config, while the SB is only Streamlined.
How does this help? Well, take a look at the calcs on p 61 ("Normal Space Page 1 of 3"). Earth low orbit is 160 km straight up; this gets lengthened to 960 km due to atmosphere. (It's a bit of a cheat, since what really lengthens the flight is the need to tip over and travel sideways in order to achieve a rotating orbit around the planet, but lets go with the rules as written.)
An air/raft travels at 120 kmh max; it will take 8 hours to achieve orbit (960/120). Amazingly enough this is EXACTLY how long it takes in the original Bk 2 rules! :-O (It's almost as though someone thought about all this! ;-) ;-) )
A ship's boat will achieve orbit in (960/1000=) 57.6 minutes.
But a "slow" boat will get there in (960/2565=) 22.5 minutes. :-D
BTW, a standard shuttle is as fast as a "slow" boat as well!
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