I don't think he has a great deal. I have the World Builder's Handbook, the Referee's Screen, and the Vilani-Vargr Alien modual. I sold off an adventure modual that was somewhat of a campaign book, involving taking down a pirate base on an asteroid. I don't think there's too much more beyond that. I saw a list of DGP-MT products on some game list website. There were something like nearly twenty some odd books in all published... at least that's what I recall.
A lot of it was interesting, but essentially just reiterations of stuff already published.
Ah, looking at my bookshelf I see I also have a "Vehicle Guide" by them. That was a good book. I liked a lot of the art inside along with the vehicle descriptions. It's a neat little publication, but given the material provided in CT there's nothing in it that couldn't be conjured by the players and GM.
Ah, another glance at my book shelf reveals a something called "The Early Adventures." Again, there's nothing here that the players couldn't create for themselves. There's a floor plan for an X-boat tender, and one for a "Long Liner" (1000 ton liner), no new devices, and borderline art (the interior stuff looks like it was put through a cheap art program for a Mac).
It's all neat stuff, but there's really nothing here that's not covered in other books. And if T5 ever comes to be then the DGP material only gains sentimental value.
Hmmm... six figures suddenly sounds rediculously high
