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Developments from the larger Science Fiction Universe

Originally posted by Sigg Oddra:
They appear in the T4 adventures Long Way Home and Gateway.
Originally posted by Jim Fetters:
Also, in the T4 adventures, I think it is described as a "Hyper-Tunnel".
I am almost exclusively a CT guy, so I'm afraid T4 references go right by me. Thanks for the replies, however - always most appreciated.
 
IMO, Jump Gates
Jump Portals, IMO are fixed jump engines that allow ships with out Jump Drive to travel between stars.

At first, gates only work one way and are limited to a ship size up to 1000 tons. A gate must be focused/aligned to a partically star/coordinate or the ship gets lost. Each gate is preset to a set jump distance (1-6).
After a few years, gates get variable jump between 1-6.

Orginal gate stats:
Gate----Mass----Fuel----JDrive----Comp
G1------3000----600-----120--------4
G2------4000----1200----400--------5
G3------5000----1800----800--------6
G4------6000----2400----1320-------7
G5------7500----3000----2100-------8
G6------9000----3600----3060-------9

Fuel usage is the same no matter size of ship jumping through. So sending either a 100 ton or 2000 ton ship through a G4 gate will take 24000 tons of fuel.

2000 tons of the mass is space for the ship to enter.
Jump Drives must be figured using total JumpGate mass or else the gate will fail (bright enough explosion to be seen through out the star system.)

Ships need a jump net build into the ship but does not need jump engines. This cost 75% and takes 50% of the tonage of a J1 Drive for a ship of the same size.
ie. 200 ton ship would normally require 20 tons of J1 Drive but a jump ship set up to use only Jump Gates would only need 10 tons.
If a ship that has a jump drive it can not have it running or turn it on during the use of the jump gate. The jump gate must be 100 dia from a planetary mass.

G2 is avaible 3 years after G1. G3 is available 2 years after G2. G4 is avaiable 1 year after G3 and G5&G6 are both avaible 1 year after G4 (or G5&G6 are avaible 7 years after G1 comes on line.

After G4 comes avaible R&D starts developing 2 way gates. These gates allow twice the distance of the gate capacity initiating the Jump. Ie. G1 can now send up to a 1000ton ship Jump2 as long as there is a receiving gate at the location.
These gates are designated with a D after the number.

Double Distant Gates:
Gate----Mass----Fuel----JDrive----Comp
G1D-----3000----600-----120--------8
G2D-----4000----1200----400--------9
G3D-----5000----1800----800--------9+9
G4D-----6000----2400----1320-------9+9
G5D-----7500----3000----2100-------9+9
G6D-----9000----3600----3060-------9+9

9+9: Requires 2 model 9 computers working in conjunction

One issue that was a concern in the begining about Gate to Gate jumping was ships exiting while a ship was trying to enter that same gate. For some unexplained reason it never happened.
Gate operaters did discover the following from trial and ERRORS:
1. Never attempt to send more than 1 ship at a time even if the total weight is less than 1000 tons.
2. Always allow minimum of 15 minutes between sendings so that any ships exiting the gate have time to enter space and leave the corridor.
3. Reccomend that max speed entering gate be kept to 3G's. Scrapping the side of a Jump Gate has made ships entering never appear again. In 2 cases the jump gate explode (and ship was never seen/heard from again.
4. Make sure that ships entering gate actually have a jump net or functioning Jump drive hull before allowing them to enter. Ships have never been seen again that do not have one.
5. Never engage the gate when there is any damage to the gate structure. Gates have disappeared (no explosions).


Using gates will allow even space ships (non-starships)to travel between the stars as long as they have a jump net.
Using a G4D or bigger gate will allow greater distances to be covered in the same amount of time. Example a G6D Gate to Gate jump can cover a distance of 12 in one week where a normal J6 would take a min of 3 weeks to make the same trip. (2 weeks jump with 1 week travel+refuelling).

Of course this is all unoffical and just one character's dream.


Dave Chase
 
Additionally, we encounter them in "Secret of the Ancients" (Adv 12?) Connecting to a pocket universe....
 
My one thing I would add is photonic computers (which exist in part already).

None of these electrons zipping around, causing heat and going O-so-slow! Make the computers run using laser light passing by total internal reflection down the equivalent of microcircuits. Multiple beams of different wavelength can pass through the same channel and even in opposite directions. Travels at the speed of light so your 'clock speed' is huge. All your data storage is similarly light accessible so there's no need for RAM as your HDD is itself the RAM. That will get rid of pre-fetch latency, etc. All so much more resistant to EMP as well.
 
Nanotech:

I'd have thought nanotechnology of some kind would be required to build some of the OTU tech, like jump drives and powerful computers. After all, we're already getting into that area with computing nowadays.

However, this doesn't mean Drexler's right, and there's blue goo everywhere. Nano is much much more mundane than that. It's just another form of industrial manufacture, a process, like mass production or pre-fab concrete. It's already embedded within the OTU so it's not really worth bothering about. All the crazy stuff's just science fiction! :D

You could have so called medi-bots. I read a scientist talk about medical applications of nanotech and he said we've already got it: it's called biology. So drugs in the future might be cleverer, but it's nothing Drexler can take credit for (you getting the feeling I don't hold much truck with Eric Drexler.... or Ray Kurzwiel;)?)

One thing I'd like - Limited Thought Control

NOT psionics, but some kind of simple brain interface to help control technology. They've already got kit that allows for paralysed people to move a cursor around a screen, just with their minds.

The reason I want this is partly a gaming one. For example: you've got a nifty HuD that can track hostiles and you can assign a targeting hierarchy; you can even allow it to autofire some of your auxiliary weapons. How do you operate it? Do you have a joystick, or a little keyboard on your arm, or a trackball, or tongue switches?

Basically all I'm asking for is some kind of brain interface that can function a bit like a mouse so you don't have to try operating it on the fly (have you seen those guys with wearable computers?).

It doesn't understand your thoughts, but you can teach it to regard certain brain-states to act as triggers

A non-invasive headband that picks up brainwaves - you have to learn how to operate it, and every one might mould to the operators mental patterns (like shoes).

It doesn't really impinge on the OTU in any way.
 
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