Stormraven
SOC-10
Since I'm going to be designing my own Psionics rules, I thought I'd see if I could get a consensus. What - in your opinion - defines Traveller Psionics? Not game mechanics, but the flavour?
Well, your original post said " Not game mechanics, but the flavour?". You obviously have a different definition of the difference between flavor and game mechanics.Originally posted by Stormraven:
Wasn't clear enough, was I?
What kind of powers would you consider to fit the Traveller flavour? What kind of learning curve? How frequent of use? Things like that, that can be turned into game mechanics.
You are correct, sir.Originally posted by tjoneslo:
Interesting. Couple of points, some from the T20 playtest for Psionics:
I'm assuming from the writeup that if you don't take Psionic Potental feat, you can never be psionic.
Not an issue with mine, though I suppose I should clarify it. As far as I'm concerned, once someone has Psionic Potential, they can 'go to training' at any time. Mind you, I wouldn't let them actually get the Psionic Training Feat until they could by the rules - and they wouldn't get to spend points on skills until they actually got the Feat, but I would actually expect most folks to get both at 1st level, if they were going to do it at all.tjoneslo:
In the T20 rules we diched the PSI training as a feat because it made for more confusion than help. The D20 rules state you must choose the a feat when you go up a level, you can't save them. This means the character who wants to be psi trained must time their finding of the psi institute and training with their leveling up. Or the GM needs to allow them to take a feat early or let them save one through (potentially) many levels.
I thought about that, actually. I wasn't sure how to do it, but I like what you've done.tjoneslo:
Determining which talents: This should be a DC check like all other D20 rolls. DC = 20-Psi Score, +5 per attempt after the first.
Oh, definitely.tjoneslo:
Using Talents: Have a consistent range chart for all powers used at a distance. For example, each 100m of range cost +1 psi point and +3 DC for skill roll.
I'd neglected to mention that, I suppose - but realise that each dose only has the possibility of increasing the PSI stat by a fraction of a point. So, assuming you successfully increase with each dose, it still takes four doses to increase PSI by one point. That's 8 MCr per point. And - contrary to what many will say - very few companies increase the profit margin of their product to a major amount. Of course, the biggest reason it would be that expensive is that it's illegal in the Imperium, so there's the possibility of abuse there, granted.tjoneslo:
Drop the PSI increase drug. There are a number of metagame reasons not to allow this, and it can be abused too easily. (e.g. What's the maximum PSI strength allowed?, It costs MCR2 for the characters, what about for the manufacturer? Won't they have a small army of PSI armed elite strike forces? What about the Zhodani?)
tjoneslo:
Make PSI a characteristic (like STR, DEX, etc) and allow the character to use ability increases to improve their PSI skill.
tjoneslo:
Location the Psionic institute: Subtract the world Pop Score (1-9) from the DC. Psi Institutes like to hide on high population worlds.
tjoneslo:
Make Acceptance to the Psionic Institute a PSI test, not an EDU test. They are tesing your PSI ability after all, not your education.
Well, the problem with that is what kind of service? If I make the Scholarship service mandatory, I also have to define what that service is. Leaving it open lets the GM determine how the scholarship agency wants to work. Maybe they're altruistic and only want to make sure you'll study, so you have to maintain certain 'grades'.tjoneslo:
Make the Scholarship service mandatory. If you fail the grant check, can you then try for a scholarship?
Well, I view 'flavour' to be how powerful the psionics are, the scope of psionics, and, in general, the kind of things that can be done with them.Originally posted by tjoneslo:
Well, your original post said " Not game mechanics, but the flavour?". You obviously have a different definition of the difference between flavor and game mechanics.
I'd neglected to mention that, I suppose - but realise that each dose only has the possibility of increasing the PSI stat by a fraction of a point. So, assuming you successfully increase with each dose, it still takes four doses to increase PSI by one point. That's 8 MCr per point. And - contrary to what many will say - very few companies increase the profit margin of their product to a major amount. Of course, the biggest reason it would be that expensive is that it's illegal in the Imperium, so there's the possibility of abuse there, granted.Originally posted by Stormraven:
</font><blockquote>quote:</font><hr />tjoneslo:
Drop the PSI increase drug.
</font><blockquote>quote:</font><hr />tjoneslo:
Make Acceptance to the Psionic Institute a PSI test, not an EDU test. They are tesing your PSI ability after all, not your education.
Interesting. I think it really depends on the GM there. I didn't really consider the drug too number intensive, but I can see where you're coming from. Either way works for me.Originally posted by tjoneslo:
This system introduces too much fidding number tracking. I'd change this (were I not to drop it all together) to:
PSI Increases: There is a complex medical procedure which reenforces the psionic pathways in the brain, giving a permanent psionic strength boost. The procedure is dangerous and risks burning out the neurons. (Cost is MCr6 for drugs, special machines that go ping, and experts to run them. Character must make a Fort Save vs. DC20, +10 per repeated application. Success means a +1 PSI permanently. Failure means {no PSI boost | Loss of PSI strength | loss of INT/WIS/EDU/DEX | loss of all psi abilities | Death} (GM select one or more).
I might see Wisdom, but I hold to my other viewpoint, too. Granted, it's a total score, per the books, but what does that total score indicate? What you've learned in how much time, basically. The higher your EDU - especially compared to age - the better your ability to learn new things and incorporate them. Still, I'd probably allow a character to use the higher of EDU or Wis to modify that.tjoneslo:
EDU is a measure of what you have learned. Testing ability to learn new things would be either INT (for general quickness) or WIS (for strength of mind). I'd select WIS, INT, or PSI over EDU.
Do you have a map as to which parts of the brain do it? I can envision a psionic losing an ability after taking an injury. Or, having it removed by some of those scurrilous anti-psi folks.Originally posted by Legate Legion:
every Psionic Ability is controled by a different part of the brain,