darkmentat
SOC-4
Has anyone tried to use any of the backgroud from thease books it would seem to be a good fit for the traveller mythos, but since i'm new to this system i would like some input from some veterans.
She paused and began punching numbers into her maneuvering systems with an unaccustomed speed and accuracy that amazed McKeon. The results flashed on her screen, and she pointed at them.
"Look. If they pop out of hyper right at the hyper limit on a reciprocal of Sirius's present course, they'll be barely twelve light-minutes out from Medusa. If they translate downward at the maximum safe velocity, they can be into planetary orbit in under three and a half hours, even at superdreadnought acceleration rates. They'll also be just over eleven-point-three light-hours from the terminus, so they can reach it in twenty-eight hours and forty-five minutes. If we didn't know they were coming until they dropped out of hyper, they'd have plenty of time to be set up right on the terminus when Home Fleet tried to make transit through it."
They also, IIRC, are much bigger than Traveller standard.
I like this concept. Basic firearms and such seem like they would be pretty compatible with no real conversion needed. It looks like the main issues would be in terms of starships, and mostly in the Jump Drive area. I have issues with the ships' acceleration of hundreds of g's aspect of the Honorverse anyway, so scaling this down would seem to work fine.For myself, I had thought about keeping the numbers and rules from Traveller, but "re-explaining" them with Weber's technology. The whole hyper bands concept seemed to mesh well with jump drive, and the way turbulence in hyper could destroy small vessels explained the 100 ton minimum for starships.
Has anyone else tried to fit HH into Traveller?I got bogged down, and set it aside.
Drat. That's what I get for not being too familar with a genre and thinking I can just plug square pegs into round holes. A major overhaul is not what I had in mind.that tech and combat paradigm is very different; it would require a major overhaul of the TL system.
Drat. That's what I get for not being too familar with a genre and thinking I can just plug square pegs into round holes. A major overhaul is not what I had in mind.
Question
Are you a rules kind of GM or a RolePlay kind of GM?
Do your players want set rules and charts or do they want the atmosphere and roleplay?
If you answer yes to the first half of each question then I concur with Whipsnade.
If you answer yes second half of each question, then say read up on everything on the Honorverse and then start gaming.
You can (as the GM) control what action takes place, where it takes place and how things flow. But if your players are not having fun then it will not be a fun game.
Just some of my thoughts on your question.
Dave Chase
My gut feeling is that the chargen and task resolution would be my main focus. I think that starship combat is important, but my particular gaming group isn't so much into that kind of thing. I think we'd be more likely to pay more attention to character interactions, diplomacy, and that kind of thing.At the root of your dilemna is a question. What is it from traveller that you want to use?
If its the chargen and task resolution, it will need to be adjusted to reflect rejuv/prolong whatever you wanna call it.
If its the starship rules section, you're in for some heavy lifting.