The Hinterworlds Rambler
SOC-14 5K
So its 8+ to hit base, +/- DMs? Excellent!
Penetration Values are redundant to having a good Armor Rating and Standardized Structural Rating for materials. I like the 1 AR per TL (with a Maximum of 15). Materials like Superdense and such can be a DM.
Also a division of Hits into Kill/Stun damage would serve well. Stun takes minutes of rest to recover, and if a stat goes to 0 from stun damage, the character is out. I suggest a basic 3:1 damage ratio between Stun and Kill damage for most weapons.
A Hull Surface Location Diagram like in TNE would be nice, but a simpler 2-12 version.
Penetration Values are redundant to having a good Armor Rating and Standardized Structural Rating for materials. I like the 1 AR per TL (with a Maximum of 15). Materials like Superdense and such can be a DM.
Also a division of Hits into Kill/Stun damage would serve well. Stun takes minutes of rest to recover, and if a stat goes to 0 from stun damage, the character is out. I suggest a basic 3:1 damage ratio between Stun and Kill damage for most weapons.
A Hull Surface Location Diagram like in TNE would be nice, but a simpler 2-12 version.