I was reading something recently that suggested having your ship's gunner serve double duty as a steward while in jump, since they clearly are not going to be needed at the weapons. It got me to thinking about all the crew members and their responsibilities during jump. For the sake of this discussion, I'm only considering small crews for ships of 800 tons or less, and I'm only considering the crew's ship-related responsibilities during jump, not hobbies, recreation, personal development, mission planning, shipboard adventures, etc. That topic has been discussed in this thread: What do you do during jump?
Steward: Clearly the steward would be the busiest, if not taking care of passengers then cooking and cleaning for the crew.
Engineer: The engineer(s) could do maintenance on any number of systems, excluding, I assume, the jump drive and power plant.
Medic: The medic would be on call, tending to the crew and passengers' ills as necessary. Possible in-jump responsibilities may include reviewing crew records for inoculations, looking after low-berth passengers (if any), or researching the latest illnesses on the next world. On larger ships the medic may also act as a sort of "health inspector" for the ship's galley.
Pilot, Navigator, and Gunner: Without pulling double duty, I'm having a hard time thinking what responsibilities these crew members would have during jump. I'm guessing no course corrections are needed (or even possible) during jump. I assume you might want at least one person on the bridge at all times ("bridge watch") in case of emergency or to occasionally check sensors. What other in-jump responsibilities might they have?
Captain - The captain is in charge of overall decision making, ship's finances, crew morale, dinner with passengers, coordinating emergency drills, and generally making sure things run smoothly. The captain may or may not be part of the ship's operations crew, but on smaller ships is often the Pilot. The captain's responsibilities are the same whether in jumpspace or normal space.
With regard to someone like a gunner/steward, I can understand the extra pay as outlined in the LBBs, but I'm not sure I agree with the -1 modifier to their skills rolls, since the jobs are not performed simultaneously.
What does your crew do as part of their job during jump? Are there any skill rolls they are expected to make? Any thoughts?
Steward: Clearly the steward would be the busiest, if not taking care of passengers then cooking and cleaning for the crew.
Engineer: The engineer(s) could do maintenance on any number of systems, excluding, I assume, the jump drive and power plant.
Medic: The medic would be on call, tending to the crew and passengers' ills as necessary. Possible in-jump responsibilities may include reviewing crew records for inoculations, looking after low-berth passengers (if any), or researching the latest illnesses on the next world. On larger ships the medic may also act as a sort of "health inspector" for the ship's galley.
Pilot, Navigator, and Gunner: Without pulling double duty, I'm having a hard time thinking what responsibilities these crew members would have during jump. I'm guessing no course corrections are needed (or even possible) during jump. I assume you might want at least one person on the bridge at all times ("bridge watch") in case of emergency or to occasionally check sensors. What other in-jump responsibilities might they have?
Captain - The captain is in charge of overall decision making, ship's finances, crew morale, dinner with passengers, coordinating emergency drills, and generally making sure things run smoothly. The captain may or may not be part of the ship's operations crew, but on smaller ships is often the Pilot. The captain's responsibilities are the same whether in jumpspace or normal space.
With regard to someone like a gunner/steward, I can understand the extra pay as outlined in the LBBs, but I'm not sure I agree with the -1 modifier to their skills rolls, since the jobs are not performed simultaneously.
What does your crew do as part of their job during jump? Are there any skill rolls they are expected to make? Any thoughts?