Originally posted by hunter:
</font><blockquote>quote:</font><hr />Originally posted by Polaris:
I will never "grok" that 1+1==3 no matter how many times you try to ram that nonsense down my throat. That is a tad impolite true, but IMO it was merited after your 'grok' comment. I also add that CRs are determined by target DCs and those are related to your tag skills. If you are 5-10 levels behind, you are hurting the rest of the party. What part of that don't you grok?
Umm you seem to be the one attempting to ram things down folks' throat. I have more than once said that if you wish to play T20 that way you are more than welcome to. I have even given suggestions on how you might easily accomplish this. You are the one that is insisting we are wrong and should change things to suit your views.
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In this case you are wrong. It doesn't matter whether you designed the game or not, nor does it matter how many agree with you on these boards. Imbalance in a system is a bad thing and should be addressed. Asking individual GMs to rebalance rules that should have been tested from the beginning is simply irresponsible. There is not much room for opinion here.
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Even worse, since we are talking about real roleplaying, why would a bunch of seasoned vets (8-10th level) even bother with a 4th level 2 termer? [PCs are not supposed to have neon "PC" signs flashing over their heads either.]
Lets see, the character is the only one available to fill the position? How about, the character is a relative of another party memeber. Or maybe the character is the son of the group's current Patron. Or perhaps the character is a noble and has influence. Or better yet, how about the character has skills and abilities that others in the group don't have?
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We are talking about an Imperium that is thousands of years old with a population in the 10s of
trillions. There is no reason a qualified person might not exist. See my post above about metagaming selfishness.
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How could you design T-20 and have so little knowledge of how the d20 system works? I honestly want to know. The point is this: the target DCs for the encounter (whether it is gunnery based or engineering based) determine the CR. If the GM is forced to reduce the DCs for the engineer, then he is reducing the CR of the encounter and thus your lower level character is hurting the rest of the party (which is why IRL crack crews tend to hire crack crewmen). This hurts everyone including the GM who has to design the encounter.
That assumes that T20 uses the D&D CR and experience system. It doesn't as it is written.
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Already addressed. In this case while the XP system
is different, the lower level character
still makes the rest of the party suffer as I already explained.
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[Take it from a d20 Vet: It is much easier to design encounters with a balanced party of approximately the same level. In fact that is one important reasons levels exist in d20.]
Gimme a break with the d20 vet stuff. Most of us here have played d20 games for awhile. Your experience with the system is no more extensive or knowledgeable than any one else. Perhaps if your name were part of the original D&D3e writing crew I would give you more credit, but since it is not you have no more room to speak on the subject than anyone else.
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I consider my knowledge of d20 to be quite extensive thank you. You don't have to be on the design team to have extensive d20 experience. Besides which, those of you
with d20 experience know I am right. Levels and DC target numbers exist for a reason. For that matter, that is
why some races have "racial levels" (otherwise known as ECL) because of game balance. Of course that also implies that levels matter.
Ask any d20 vet and unless they have a particular axe to grind, they will tell you that I am right on that issue.
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Ah yes....the "White Wolf" response. You are a game designer. You should know that balance is important at least in principle. Why not have a balanced game and good roleplaying. That can be done.
White Wolf response my butt. You stated and I quote ‘It is quite clear at least to me that the Prior History rules were ported over from C-T with minimal thought with how they would interact with a completely different system.’
I said ‘whatever you want to think.’ You weren’t involved in the design so you have no clue as to what actually went on.
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I was actually attempting to be polite and give the public benefit of the doubt. I
know that those rules were ported with very little thought (as were the Damage Control Rules but that is another topic). How do I know? Simple logic based on what was printed (and was not edited out). I quote from page 120 of the T-20 handbook:
Apply Aging Effects: If the character has aged to the point where they need to make a roll on the aging table (page 114), they should do so now.
You
never have to make aging rolls on
any aging table in d20. This is not something that would have passed the edits had the rules
not been ported with little thought.
So you see, I do have a leg to stand on and I can even point to
evidence that backs my position.
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So instead of addressing a valid issue of character balance....one you admitted existed, you decide to call me names instead (muchkin). That is reeeeaaaal smooth there Hunter. I don't care if you are the designer or not (or even the next incarnation of a supreme being)...that IMHO was uncalled for.
If all you are worried about is getting the most maxed out character you can, that is what I call muchkinism. Thus if the only reason you want to play a Vilani over any other character is because you can get more cool skills, then you are a munchkin as I define them.
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Horsefeathers. Hunter you know as well as I do (as does everyone else here) that the term 'munchkin' is a pejorative. You also directly equate it with "min-maxing", but this is not true either. In fact a playtester is
supposed to min-max because a system is best understood when it is most unstable. A Min-Maxer simply wants to get the most out of the ruleset within the concept in question. A munchkin is something else and has become so pejorative that even gamers can't agree on an exact definition. Thus my ire was well earned and directed because IMHO that was a deliberate insult.
I don’t have a problem with someone playing the game that way, It’s just another style of play. Not one I subscribe to, but no less valid than my own.
Perhaps you would prefer the term ‘min-maxer’ instead?
See above. It seemed quite clear that you
do in fact have a problem with min-maxing from your response. I also note that assuming I am a person that simply wants the most goodies is assuming quite a deal. I might also be concerned about how badly a system might break as a
game master or even a concerned player. If a game master hasn't considered Min-Max possibilities and how they can be exploited then IMHO that GM has not done his job.
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Hunter, you didn't answer the question. Why not adjust the max terms so that Aslan and Vilani characters are old if they take max terms? I offered a reasonable solution to a balance problem you admitted existed. I don't appreciate such a solution being slapped back in my face.
No one has 'slapped back in your face' the suggestion you made, I just don’t see a need to change it. It is quite easy for a GM to set up a houserule that covers this.
No set of rules is ever going to satisfy everyone. That is what houserules are for. No one here is telling you not to play the game that way. In fact we have gone out of our way to encourage you to do so if that is what you wish to do.
Hunter </font>[/QUOTE]While it is true that no set of rules can handle all situations, can you at least not take greater care to insure that a
price is paid for gaining more experience than anyone else? C-T did that with some very harsh aging rules. Since d20 aging rules are much kinder than C-Ts is seems obvious to me that something needs to replace them as disincentive. Pretending a problem doesn't exist does not solve the problem, and don't kid yourself. The problem exists.
-Polaris