"Crash" 64A100
Ballistic Test Dummy
Robot Training Unit
Tech Level 10
Cost: Cr 22,000
Mass: 85 kg
Height: 1.8 m
Hits: 20
Armor: 0
Purpose: Weapons testing, combat training, ballistic data collection
This robot is designed to simulate an unarmored human target for weapons testing and marksmanship training. It uses a synthetic rubberized skin and flexible internal skeleton to approximate human tissue response. It comes with a training program console and a repair module. The robot is intentionally unarmored to simulate a civilian human target.
Physical Construction
The dummy is covered in synthetic rubberized skin designed to:
Internal Structure
Inside the dummy is a flexible polymer skeleton with sensor packs. Data is transmitted to a training console. Sensors record:
The dummy tracks damage exactly like a Traveller character. Damage is applied to:
Self-Reset System
If only incapacitated: The robot stands back up after 1D rounds, if it can.
Ballistic Test Dummy
Robot Training Unit
Tech Level 10
Cost: Cr 22,000
Mass: 85 kg
Height: 1.8 m
Hits: 20
Armor: 0
Purpose: Weapons testing, combat training, ballistic data collection
This robot is designed to simulate an unarmored human target for weapons testing and marksmanship training. It uses a synthetic rubberized skin and flexible internal skeleton to approximate human tissue response. It comes with a training program console and a repair module. The robot is intentionally unarmored to simulate a civilian human target.
Physical Construction
The dummy is covered in synthetic rubberized skin designed to:
- simulate human tissue
- display visible damage marks
Internal Structure
Inside the dummy is a flexible polymer skeleton with sensor packs. Data is transmitted to a training console. Sensors record:
- Entry point (Bullseye, Inner Circle, Outer Circle, other Hit Locations can be specified)
- Approximate trauma level (Hits taken, Damage dealt)
The dummy tracks damage exactly like a Traveller character. Damage is applied to:
- END → STR or DEX
Self-Reset System
If only incapacitated: The robot stands back up after 1D rounds, if it can.
- Injured units require repair.
- Destroyed units require rebuild.