I've had this idea to create a Crash Test Dummy for Target Practice. Just a simple target to demonstrate Combat. I'll have to figure out some stats for "Crash" and whether or not to use armor. There's a rubber molding that acts like skin. I'm not sure I want to go into that much detail.
But these are the things I want to try:
Melee - Unarmed Hand-to-Hand
Melee - Bar Fight
Melee - Broken Glass Bottle
Melee - Boxing Match
Melee - Martial Arts (there's a 2d6 Martial Arts but it isn't very detailed - Offensive or Defensive)
Melee - Blade
Melee - Sword
Melee - Baseball Bat
Melee - Improvised Weapon
Melee - Sticks
Ranged - Stone thrown by Hand
Ranged - Stone by Sling
Ranged - Improvised Weapon
Ranged - Bow and Arrows
Ranged - Pistol
Ranged - Rifle
Ranged - Gauss Gun
Ranged - Stunner
Ranged - Laser Pistol
Ranged - PGMP
I want to roll out all of these targeting the Crash Test Dummy for Combat and see what happens. It's 10 for each type.
What do you think should be added to the list, if anything?
But these are the things I want to try:
Melee - Unarmed Hand-to-Hand
Melee - Bar Fight
Melee - Broken Glass Bottle
Melee - Boxing Match
Melee - Martial Arts (there's a 2d6 Martial Arts but it isn't very detailed - Offensive or Defensive)
Melee - Blade
Melee - Sword
Melee - Baseball Bat
Melee - Improvised Weapon
Melee - Sticks
Ranged - Stone thrown by Hand
Ranged - Stone by Sling
Ranged - Improvised Weapon
Ranged - Bow and Arrows
Ranged - Pistol
Ranged - Rifle
Ranged - Gauss Gun
Ranged - Stunner
Ranged - Laser Pistol
Ranged - PGMP
I want to roll out all of these targeting the Crash Test Dummy for Combat and see what happens. It's 10 for each type.
What do you think should be added to the list, if anything?